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Sorry man! I'm still working out some kinks so it's not ready for release just yet anyway.
I've always been pretty poor at adding player customization options in my games. I don't think there will be much difference in this game, though it's something that's been on my mind. Adding customization options is incredibly difficult, so I'm trying to make it so each character can at least be given 'informal' different roles. There's no set job/class structure. Each character has set stats and what they're good or not good at, but they can all learn the same magic spells and have equipment skills. That's the newest things about this version. Equipment gives Combat skills which can only be used when equipped and require something other than MP to use.
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
No, I'm using rm2k3. Thanks for playing. The 1.1 version fixed a TON of game breaking bugs.
Thanks fish! I felt like the nunchuck was just kind of not fitting jakes character and out if place in this universe. Also, Im curious, while I do use dynrpg, Im not using the DBS. Did you think I was? I ask because a couple people have said similar things and didnt noticed it was actually an event based battle system that mimics atb.
Thanks for playing, I'm glad you enjoyed it! I love Timber! She has a way of roping people in with her cuteness! hahaI'm super proud of this demo and can't wait to get back to work on it. I haven't had time to work on it the past month. I just made a huge move from Massachusetts to New Orleans and adjusting has been time-consuming. I'm still looking for a job so I'm in a sort of panic mode until I find some stability. When I get back to work I'll start posting progress reports again.