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Help with some flashy text options; R2K3
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Topic: Help with some flashy text options; R2K3 (Read 4808 times)
Communist_Gamer
"When you start to hear them say 'freedom' or 'democracy' be careful; Because in a truly free nation no one has to tell you you're free"
Initiate
Posts: 30
"Stop fighting; And build Communism"
Help with some flashy text options; R2K3
«
on:
October 09, 2014, 07:33:20 PM »
I said I had a question to post in my introduction, here it is.
So I've started a game project on my preferred system, RPG Maker 2003;
It's going to be a much more ambitious project than I've previously tackled
which means more meticulous work (fully animated actions, a slew of sprite
expressions and actions, custom maps and sprites, monsters and details).
Here's my dilemma. Far in the game is supposed to be a very sad scene where
one of the characters starts to sing;
I wanted the text to match the melody, but that means I need to find a way to get
the text to automatically react as though a button was pressed on its own
(a timed, automatic messaging scene)
Problem is, the help files won't load, Google is shite for this kinda stuff, and the message
display options only let me alter the text box opacity and placement, that's it.
Help me out here guys o_o
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Yes, I'm a real Communist,
No, I'm not putting you in the Gulag,
Yes, what you know about us is probably bullshit.
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Help with some flashy text options; R2K3
«
Reply #1 on:
October 09, 2014, 08:51:59 PM »
Coding 1:
\n[n] Shows Hero's Name. The N between [] = the ID of the Hero.
\c[#] Shows a color of text. #=the number of a color. #'s between o-19. Look at the colors on the System 1 set to see which one's which.
\v[#] Shows the amount that a variable has. #= the ID of the variable.
\s[#] Changes the text speed. #=the number of the speed you want. A # 1-20 1 being the Fastest.
\\ Shows the character\
\$ Shows the amount of money held.
\! Displays the remainder of the message when the player presses a key.
\. Adds a 1/4 second delay to the rest of the message.
\| adds a 1 second delay to the rest of the meesage.
\>[]\< Shows the message between [] instantly. (Dont include the [] symbols)
\^ Closes the message window without pressing a key
\_ SHows half a space
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Communist_Gamer
"When you start to hear them say 'freedom' or 'democracy' be careful; Because in a truly free nation no one has to tell you you're free"
Initiate
Posts: 30
"Stop fighting; And build Communism"
Re: Help with some flashy text options; R2K3
«
Reply #2 on:
October 10, 2014, 12:03:38 AM »
Okay, so, now that I know how to do it, in practice I discovered on my
system the \ symbol turns into a... Yen symbol?
Trying to copy and paste it into the messaging board does the same thing.
Logged
Yes, I'm a real Communist,
No, I'm not putting you in the Gulag,
Yes, what you know about us is probably bullshit.
Communist_Gamer
"When you start to hear them say 'freedom' or 'democracy' be careful; Because in a truly free nation no one has to tell you you're free"
Initiate
Posts: 30
"Stop fighting; And build Communism"
Re: Help with some flashy text options; R2K3
«
Reply #3 on:
October 10, 2014, 12:07:21 AM »
Edit: Either a Yen symbol or a straight up and down line : |
Logged
Yes, I'm a real Communist,
No, I'm not putting you in the Gulag,
Yes, what you know about us is probably bullshit.
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Help with some flashy text options; R2K3
«
Reply #4 on:
October 10, 2014, 06:58:15 AM »
Yes, it will show up as a yen symbol, donna why but it does. No difference though, means that you did it right.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
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Help with some flashy text options; R2K3