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If we want to mix up the chain game format I had a random idea a while back which might be fun. Instead of each person making a chapter in a long game everyone instead make a short game (pretty much around the same length a chapter would be). But all the games takes place in the same world and each game would build upon the world and reference back to previous games and characters. Either all the games would be unlocked from the start, so you basically just experience the contained stories for themselves. Or you unlock the games in sequence and all builds to resolve an over arching story in the world. For example maybe each game follows a new pirate crew searching for a legendary treasure or each game follows a survivor in a post apocalyptic wasteland searching for a new place to live. Where the final game would resolve the thing, so maybe the pirate crews battles over the treasure or maybe the treasure is cursed and the pirates have to work together to reseal it etc.
So kinda like a themed anthology of games? We have some sort of world premises set and then each person make a short game/story based on that and we collect it all in a big pile?That's a pretty good idea.
I also enjoyed your idea with having two different "teams" do chain games based on a prologue and have 2 versions that will end up rather different in the end because of the individuals involved in it.
My idea I had some time back was related to the custom title screen feature. That instead of making the story linear, have some sort of central city hub where each chapter would start and end. Or have each chapter being an option from the custom title screen.
Oh I like it. The only thing is we probably wouldn't be able to do the default combat system since levels would mess up the difficulty if you can do stuff out of order. But it might also be fun to do a chain game that isn't a jrpg.