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The Ghosts of Heart Lake
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Topic: The Ghosts of Heart Lake (Read 11512 times)
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #45 on:
July 27, 2005, 06:00:58 PM »
New Character and Bio on front page. You get a taste of his abilities i nthe demo. Adding this new character means I will probably create a character select system.
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Dragonium
Aieee!
Staff
Royal
Posts: 3,786
MY PRISON IS SHAME
(No subject)
«
Reply #46 on:
July 27, 2005, 06:09:49 PM »
Downloading now. This ought to be good.
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RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #47 on:
July 27, 2005, 06:38:33 PM »
You're coming in it Dragonium!
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'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #48 on:
July 27, 2005, 06:40:56 PM »
Yes, RPG Lord, Dragonium's in it.
lol
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RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #49 on:
July 28, 2005, 08:12:36 PM »
Do you need any suggestions for characters?
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'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #50 on:
July 28, 2005, 08:16:46 PM »
I'll take any if you've them. I know I should add more, but I'm at a loss of who or what... But the doors are wide open to any kind of character you can think of.
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RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #51 on:
July 28, 2005, 08:21:04 PM »
Vigar (quoted name: LOF)
An immortal dark knight who has for ages been busy to try and get rest, but has always failed to do so, and doesn't quickly trust people.
You don't necessarily have to call him Vigar, but it's an idea of mine, even though it's not really related to the Vigar from LOF.
And yes, I know it's not much detail, but I'm leaving the details to you, if you wish.
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'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #52 on:
July 28, 2005, 08:22:51 PM »
Well, I'm not sure I like the whole immortal part, but what do you mean by "trying to get rest for many years." Just need that clarified.
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RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #53 on:
July 28, 2005, 08:26:21 PM »
By that I mean to regain mortality, as he was cursed by an oath he swore, but has not succeeded in holding.
He swore that he would not rest until his lord died a natural death. Sadly, his lord was killed outside of his presence, so that leaves him a wandering spirit then.
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'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #54 on:
July 28, 2005, 08:29:02 PM »
hm... it sounds interesting, but I don't think he'd fit into my storyline. He'd seem kinda random
I was looking for a female character anyways. I only 2, and one's a dog. lol
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DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
(No subject)
«
Reply #55 on:
July 28, 2005, 08:41:25 PM »
Alright, I downloaded it and played it a bit. The game shows great potential, but it moves way too fast, and I think there should be a bit more of an intro.
Basically when you're tracking that one person, theres one or two scenes, and you're on the other side of the continent, then after another scene, you're on the oposite corner. I think you should add a bit more playing time in the mountains, cliffs or whatever they're called, and actually have the hero walk through them and then trigger the events when they get to a certain point in the mountains. Then on the way back, have the hero walk back, and maybe add another scene or something there.
You're game shows great potential, I'll be looking forward to play the rest of it
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #56 on:
July 28, 2005, 09:36:01 PM »
hm... yes, definitely a good idea. I guess the reason my intro is so short is because it was supposed to be different, and I rushed it a bit when I got it final. Thanks for the compliments, I will definitely add a few scenes.
EDIT: One reason I made it like one long event is to show you tracking Seren, but I definitely agree abotu adding scenes the first run through. But I'm gonna keep it where it teleports you to the other side of the continent(as long as you get the jist of where they're going) because you'll be going back through the mountains once more. Don't want the player to get too tired of those mountains.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #57 on:
July 28, 2005, 11:24:09 PM »
Oh oh! I've got an idea. For the ones that played and finished the demo, do you remember when there was that weird part right before it went to the Demo Over screen? The one where Hector says, "He used to be a priest, that was ten years ago." and Samson turns around and has that white-out thing?
Well, I was thinking about maknig the intro(Where he's sleeping) more related to that, instead of him jsut wandering around aimlessly. sound good?
EDIT: I guess so! >_<
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InsaneJP
Certified Public Spriter
Exemplar
Posts: 1,280
video game fanatic and martial arts lover
(No subject)
«
Reply #58 on:
July 28, 2005, 11:37:27 PM »
hey i played the new demo a bit...didnt finish it...but i like it none the less your doing really good so far with the game i like it! and btw you should spell check a bit XD! i think when one of the soldiers go warns the king after all that and you go back to teh king yourself and you can talk to him when hes at the table outside of the kings room he says something and you mispelled a word
just looking out for ya!
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drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #59 on:
July 28, 2005, 11:45:50 PM »
lmao, yes... typos are my weakness
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The Ghosts of Heart Lake