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Originally posted by MeiscoolWell, ace told me about the battle system over MSN, and I think meh of it. It sounds like he's trying to shorten battles because he doesn't like them, but he has to remember that games don't have just plot, they need a strong source of gameplay to go with.
Originally posted by Ace of Spadesquote:Originally posted by MeiscoolWell, ace told me about the battle system over MSN, and I think meh of it. It sounds like he's trying to shorten battles because he doesn't like them, but he has to remember that games don't have just plot, they need a strong source of gameplay to go with.Actually, I was originally going to have no battles at all. Gameplay isn't just battles though.
Originally posted by Meiscoolquote:Originally posted by Ace of Spadesquote:Originally posted by MeiscoolWell, ace told me about the battle system over MSN, and I think meh of it. It sounds like he's trying to shorten battles because he doesn't like them, but he has to remember that games don't have just plot, they need a strong source of gameplay to go with.Actually, I was originally going to have no battles at all. Gameplay isn't just battles though.Ok, what is your gameplay then, watching it like it's a movie?
Originally posted by Ace of Spadesquote:Originally posted by Meiscoolquote:Originally posted by Ace of Spadesquote:Originally posted by MeiscoolWell, ace told me about the battle system over MSN, and I think meh of it. It sounds like he's trying to shorten battles because he doesn't like them, but he has to remember that games don't have just plot, they need a strong source of gameplay to go with.Actually, I was originally going to have no battles at all. Gameplay isn't just battles though.Ok, what is your gameplay then, watching it like it's a movie?Um, no. The actual game. Dungeons, puzzles, that kind of stuff. Games don't need battles to make it good. There's a game called Sunset over Imdahl that didn't have battles and it was a great game. But, it's not like there aren't any battles in this. Basically, non-boss battles are pointless. I mean, seriously, since when does a rabbit, bird or other animal attack you when you're just walking around in a forest? Maybe things like ghosts, wolves and bears, but most encounters are stupid. That's why we're going to focus on boss battles, because they're the only important ones.
Um, no. The actual game. Dungeons, puzzles, that kind of stuff. Games don't need battles to make it good. There's a game called Sunset over Imdahl that didn't have battles and it was a great game. But, it's not like there aren't any battles in this. Basically, non-boss battles are pointless. I mean, seriously, since when does a rabbit, bird or other animal attack you when you're just walking around in a forest? Maybe things like ghosts, wolves and bears, but most encounters are stupid. That's why we're going to focus on boss battles, because they're the only important ones.
Again, the random battle example. A lot of time is wasted in RPGs by fighting random monsters who just won't die (ie. keep respawning every 5 seconds). With this system, if you get stuck in a tough encounter, you can just attack the weakest enemy and get it over with, even if you don't get the exp and money you would get otherwise. And there are planned features that will differentiate bosses and major enemies from regular battles.
Its nice to see an original battle system and all, I'm just worried that it could take away from a great game.
Originally posted by Ace of Spades quote:Its nice to see an original battle system and all, I'm just worried that it could take away from a great game. Well, if this happens then by all means we'll most likely change it. But we won't know this until we try, so there's no sense in arguing about it now.