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Originally posted by OsmoseHardly anything the normal RPG Maker kid would want to tackle.[/B]
Plus, you can't just make things from scratch. If you want anything to not look like Morrowind, you need to 1.Know how to design 3d models and have them in a specific format (forget the program), 2.Convert all models and textures into Morrowind format, and 3.Make sure they are compatible, especially if they are character models.
The editor for Morrowind is horrible. It could at least incorperate a snap-into-place feature, but no. Getting anything to not look like a piece of crap requires lots of patience.
I know the construction set is by no means perfect, but I haven't found any other 3d game engine that's as simple to use (excluding rpg maker for the ps2).
I know what you mean, I tried adding a few items to the game, and they were all suspended in air, but after a bit of tweaking, I got them correctly placed on the ground. If you're really serious about making a game with this, you should have a lot of patience anyway.
Originally posted by OsmoseThe editor for Morrowind is horrible. It could at least incorperate a snap-into-place feature, but no. Getting anything to not look like a piece of crap requires lots of patience.Plus, you can't just make things from scratch. If you want anything to not look like Morrowind, you need to 1.Know how to design 3d models and have them in a specific format (forget the program), 2.Convert all models and textures into Morrowind format, and 3.Make sure they are compatible, especially if they are character models.Hardly anything the normal RPG Maker kid would want to tackle.
Originally posted by OsmoseThe editor for Morrowind is horrible. It could at least incorperate a snap-into-place feature, but no. Getting anything to not look like a piece of crap requires lots of patience.
Originally posted by OsmoseI believe it lets you add in audio... not exactly sure, though.And it's not a patience issue as much as a confusion issue. Even setting the values manually has never yielded me good results.