Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Click here to join us on IRC (#charas on irc.freenode.net)!
Charas-Project
»
TESTING & WELCOME BOARD
»
Test & welcome board
»
hey
« previous
next »
Print
Pages: [
1
]
Author
Topic: hey (Read 1557 times)
Darrellito
Assassin for hire.
Exemplar
Posts: 1,018
I see you.
hey
«
on:
November 17, 2005, 07:05:41 PM »
i'm making a zelda ocarina of time remake on rpgm2k3 and i wanted some advice on how to make some of the original games systems work on rpgm2k3. i would be very greatful for some help.
Logged
I return your souls. Or at least what remains...
WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #1 on:
November 17, 2005, 07:21:37 PM »
Well, you'll have to be specific on what systems you want to recreate. Generally, Zelda games use an ABS (go to
GamingW
for some ABS tutorials), so you'll need to code that before anything else.
Also, questions like these should either go in the RPG Maker Programming forum or Tutorials, but it's not a big deal since you're new.
Logged
Blog:
The Gigaverse
Twitter:
Initial Chaos
Darrellito
Assassin for hire.
Exemplar
Posts: 1,018
I see you.
Help please!
«
Reply #2 on:
November 17, 2005, 07:34:18 PM »
ok i'm only putting this question in this forum because i don't know which one i would go in, but could anyone help me find a way to make one of my sprites sorta shiver?
Logged
I return your souls. Or at least what remains...
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
TESTING & WELCOME BOARD
»
Test & welcome board
»
hey