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Originally posted by MeiscoolThen make a topic asking for help like the several other noobs on here instead of saying: "OMG I have a game. But, you're supposed to assume that this isn't about a game and I just need you to take time outta your life to help someone that's never contributed to charas at all to help me map and code!!!!"And, you can't get the good without the bad shorty. Either you don't let us say anything about the game, or you take them both, because no body is going to go: "ZOMG that... um... map is good" or something like that about your game without someone else saying: "That map has some major issues going on."Thus, you should just make a topic asking for help.
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
Originally posted by Meiscool30 failures en? Even more of a reason not to help.
Originally posted by Moosetroop11*ahem* I suggest you work on the characters first, get some personalities. There's plenty of mapping tutorials, which you badly need, and there's lots of resources in complete resources. You need a plot, you need some innovation, you need alot of work. I suggest you start working on one of these things now, then post us evidence to show you're working on your game. That help enough? step by step.
Originally posted by Noobpwnerquote:Originally posted by Moosetroop11*ahem* I suggest you work on the characters first, get some personalities. There's plenty of mapping tutorials, which you badly need, and there's lots of resources in complete resources. You need a plot, you need some innovation, you need alot of work. I suggest you start working on one of these things now, then post us evidence to show you're working on your game. That help enough? step by step. So should I start the game like in the cityor somethig so that the player would get to no the character before actualy starting the main part of the game?