Click here to join us on IRC (#charas on irc.freenode.net)!
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
Some objects are too bright or too dull compared to the rest of the graphics in the map. Change the colors, make them look more natural. Its like when you are painting a wall. You don't normally paint bright pink in a room full of dark tinted objects. (Not best example... but whatever.)Also, here is a picture of what I hope my battle system to look like when I'm done.What do you think? Robur's sprite is being reworked to be smaller, so it'll look better. And his arm is fixed, I just didn't have the updated file at the moment.EDIT: Hahaha, I misspelled Roselana's name. Bahaha
Well, the buildings at the top I havent touched yet. Like I said, the map is still in production so I just have the base of it set up. Most of the buildings will be accessible through front doors or side doors. As for the building heights...the only one that I see is weird is the one to the right, on the bottom, that you pointed out. The clothesline looks fine to me because the buildings are separated and far apart enough for there to be a height difference...also they are different size buildings. FYI this is a hard chipset to work with!
The battle sprites looks 8bit, but the BG seems more 16 bit.