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Author Topic: ~Screenshot Central~  (Read 674267 times)

Offline Felix-0

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Re: ~Screenshot Central~
« Reply #2640 on: November 02, 2010, 11:42:29 PM »
I stack CB's all day!

Lol, no seriously. for ABS it's liek one of the main ways to keep everything in order. Especially for an ABS with more than 1 person in your party.
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Offline drenrin2120

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Re: ~Screenshot Central~
« Reply #2641 on: November 02, 2010, 11:53:14 PM »
Do you use temporary variables at all? If you have a lot of similar variables that need computing, they can be really helpful. All you do is set up a seperate event, like a common event, then store the information in temp variables, call the event that does all the computing, then apply the values in the temp variables where they're needed. This cuts down on conditional braches and centralizes important code. So if there's a bug, you know exactly where it is, or atleast can find very quickly.

Did that make any sense?
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Offline Muraiko

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Re: ~Screenshot Central~
« Reply #2642 on: November 04, 2010, 02:21:03 AM »
I personally have always thought other types of CBS would be harder to code than an ABS. For ABS, the movement is already done for you. Creating actions is a very simple process. For a CBS, you have to program each individual party member and create some sort of AI, If not for members, then for enemies. Such has making it know who to target (Who CAN be targeted, for that matter) and what skill to use, and other tactics. Creating the menu system seems tough as well.
In an ABS, there is no need to make an AI because the player directly controls the hero and foes only have one hero to target. Of course, this is all just my oppinion. If it's a piece of cake to you, then awesome! ^-^

I have somewhat of a different kind of CBS coded for another project of mine... but I gave up on it a long time ago because I just got tired of trying to figure out a code. But I think I might try to get back to it now.
« Last Edit: November 04, 2010, 02:24:14 AM by Muraiko »
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http://www.charas-project.net/forum/index.php?topic=23774.0

Offline A Forgotten Legend

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Re: ~Screenshot Central~
« Reply #2643 on: November 04, 2010, 04:08:10 AM »
Quote from: drenrin2120 on November 02, 2010, 11:53:14 PM
Do you use temporary variables at all? If you have a lot of similar variables that need computing, they can be really helpful. All you do is set up a seperate event, like a common event, then store the information in temp variables, call the event that does all the computing, then apply the values in the temp variables where they're needed. This cuts down on conditional braches and centralizes important code. So if there's a bug, you know exactly where it is, or atleast can find very quickly.

Did that make any sense?

THIS SAVES SOOOOO MUCH TIME AND EFFORT.  =D  I discovered this as well when working on mine.  (That I have made no progress in... oops. haha  College kinda caught me by surprise)
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Offline drenrin2120

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Re: ~Screenshot Central~
« Reply #2644 on: November 04, 2010, 01:08:44 PM »
Quote from: Muraiko on November 04, 2010, 02:21:03 AM
I personally have always thought other types of CBS would be harder to code than an ABS. For ABS, the movement is already done for you. Creating actions is a very simple process. For a CBS, you have to program each individual party member and create some sort of AI, If not for members, then for enemies. Such has making it know who to target (Who CAN be targeted, for that matter) and what skill to use, and other tactics. Creating the menu system seems tough as well.
In an ABS, there is no need to make an AI because the player directly controls the hero and foes only have one hero to target. Of course, this is all just my oppinion. If it's a piece of cake to you, then awesome! ^-^

I have somewhat of a different kind of CBS coded for another project of mine... but I gave up on it a long time ago because I just got tired of trying to figure out a code. But I think I might try to get back to it now.

Sorry, I didn't mean to sound like a jack off know it all. =P I'm just happy with progress. There's still some things I'm uncertain of, since the heroes are in place using charasets, I'm not too sure how I'm gonna code movement to and from monsters. Though, now that I'm thinking about it, I might have enough free pics to just make the characters pictures.

Code is annoying. I have to take breaks in between long spurts of doing this or else I'd break my laptop.
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Offline zuhane

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Re: ~Screenshot Central~
« Reply #2645 on: November 04, 2010, 09:53:42 PM »








The "Quasigen" sign at the bottom-right is actual a moving marquee-type thing using triple-layered menus!
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Offline drenrin2120

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Re: ~Screenshot Central~
« Reply #2646 on: November 04, 2010, 10:21:14 PM »
Is that a flippin MARQUIS?
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Offline ZE

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Re: ~Screenshot Central~
« Reply #2647 on: November 05, 2010, 08:36:32 AM »
Quote from: Felix-0 on November 02, 2010, 09:18:01 PM
ZE, they came from Treasure of Rudra.

Yeah, I do know that.

But don't lie, this is where you got them from:
http://www.charas-project.net/forum/index.php?topic=20441.0
http://www.charas-project.net/forum/index.php?topic=17045.0
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Offline Linkforce

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Re: ~Screenshot Central~
« Reply #2648 on: November 08, 2010, 06:55:41 AM »
If you remember the desert village that I posted, this is the actual desert "dungeon" if you will, that will accompany it.  This is the entrance to the mountain caves that will eventually lead to a desert.  What do you think so far?  I don't know what else to add to it but to me it seems a bit...bland.  Or is it fine?



Also, can somebody help me with my sig?   ???
« Last Edit: November 08, 2010, 06:57:19 AM by Linkforce »
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Offline Felix-0

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Re: ~Screenshot Central~
« Reply #2649 on: November 10, 2010, 01:33:24 AM »
Quote from: ZE on November 05, 2010, 08:36:32 AM
Yeah, I do know that.

But don't lie, this is where you got them from:
http://www.charas-project.net/forum/index.php?topic=20441.0
http://www.charas-project.net/forum/index.php?topic=17045.0

lol no. That would've been helpful.
I downloaded a game called A Home Far Away and took it from that ^^
« Last Edit: November 10, 2010, 01:35:29 AM by Felix-0 »
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Offline zuhane

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Re: ~Screenshot Central~
« Reply #2650 on: November 10, 2010, 02:02:47 AM »
Quote from: Linkforce on November 08, 2010, 06:55:41 AM
If you remember the desert village that I posted, this is the actual desert "dungeon" if you will, that will accompany it.  This is the entrance to the mountain caves that will eventually lead to a desert.  What do you think so far?  I don't know what else to add to it but to me it seems a bit...bland.  Or is it fine?



Also, can somebody help me with my sig?   ???

Looking awesome!
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Offline Linkforce

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Re: ~Screenshot Central~
« Reply #2651 on: November 17, 2010, 07:18:23 AM »
Thanks Zuhane!  :)

Alright, here's one more map so show you guys.  I've basically been re-mapping the first chapter in my game since a lot of the maps aren't that good.  What do you guys think of this one?  Better?  Worse?  What can I do to make it better? 
(Old is on right, new is on left)

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Offline Prpl_Mage

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Re: ~Screenshot Central~
« Reply #2652 on: November 17, 2010, 08:22:34 AM »
I dig it, more house sized houses this time around.
Although I miss the L shaped house.
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Offline zuhane

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Re: ~Screenshot Central~
« Reply #2653 on: November 17, 2010, 12:47:06 PM »
I would, Linkforce. As in, I WOULD live there!

EDIT: As in "it's nice!"
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Offline SaiKar

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Re: ~Screenshot Central~
« Reply #2654 on: November 17, 2010, 01:56:43 PM »
It's cool that the people of this town have discovered footpath technology. They've also apparently discovered making bridges to little outcroppings with nothing on them. Yes, it looks much better. Smaller definately helps in this case.
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