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Do you use temporary variables at all? If you have a lot of similar variables that need computing, they can be really helpful. All you do is set up a seperate event, like a common event, then store the information in temp variables, call the event that does all the computing, then apply the values in the temp variables where they're needed. This cuts down on conditional braches and centralizes important code. So if there's a bug, you know exactly where it is, or atleast can find very quickly.Did that make any sense?
I personally have always thought other types of CBS would be harder to code than an ABS. For ABS, the movement is already done for you. Creating actions is a very simple process. For a CBS, you have to program each individual party member and create some sort of AI, If not for members, then for enemies. Such has making it know who to target (Who CAN be targeted, for that matter) and what skill to use, and other tactics. Creating the menu system seems tough as well.In an ABS, there is no need to make an AI because the player directly controls the hero and foes only have one hero to target. Of course, this is all just my oppinion. If it's a piece of cake to you, then awesome! I have somewhat of a different kind of CBS coded for another project of mine... but I gave up on it a long time ago because I just got tired of trying to figure out a code. But I think I might try to get back to it now.
ZE, they came from Treasure of Rudra.
Yeah, I do know that.But don't lie, this is where you got them from: http://www.charas-project.net/forum/index.php?topic=20441.0 http://www.charas-project.net/forum/index.php?topic=17045.0
If you remember the desert village that I posted, this is the actual desert "dungeon" if you will, that will accompany it. This is the entrance to the mountain caves that will eventually lead to a desert. What do you think so far? I don't know what else to add to it but to me it seems a bit...bland. Or is it fine?Also, can somebody help me with my sig?