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Lands of Lunori's Home
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Topic: Lands of Lunori's Home (Read 28032 times)
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
(No subject)
«
Reply #150 on:
April 06, 2007, 09:09:55 PM »
Wow, I like it, I wouldn´t have choosed a green one but that´s just me.
I´m sure this will suit the game just perfectly, I´m amazed that you was able to fit so much in it though, everytime I try it I always lack the space...
Well never the less, I´t looks awsome!
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Arcanagirl
Game Designer!
Zealot
Posts: 514
I love games, creating things my way...RPGmaker lover!
(No subject)
«
Reply #151 on:
April 17, 2007, 08:49:41 AM »
I once again redid the site, the last one was all html cause I got lazy, but finally placed it back to php, and I made my games theme finally...Took me long enough to make it. I will be updating content on the game there, and everywhere else.
I also installed the trailer on the site, plus an arcade system for fans who get bored waiting. I may also pick demo testers off my site too, if anyone even joins.
So far no updates about the game, still working on the item menus.
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~Lands of Lunori~
Trailer
Arcanagirl
Game Designer!
Zealot
Posts: 514
I love games, creating things my way...RPGmaker lover!
(No subject)
«
Reply #152 on:
September 13, 2007, 03:48:40 AM »
OMG guys please dont kill me for vanishing for 5months. It's a long story and complicated dealing with the main website for Lands of Lunori. My web host vanished and my site did with him. However I became involved with well Game Testing and other stuff for "Nostale", and I dont have money to host seasidepalace.net and noshaven.com.
When I get closer to a demo I plan to place it all on noshaven.com. For now there is a temp site the old demo is located at, however I perfer no one play that since I made many updates recently.
Anyhow sorry I just got hit hard with the whole Nostale testing and working for GameForge and Entwell at the same time, I trying to fit more time for Lands of Lunori now.
Well now to the good stuff...
~Updates~
~Well I finally updated my battle system, it is faster, smoother (then it was anyhow), many bugs were fixed(I hope new ones dont pop up), and finally updated more of the CMS parts to match the new look I posted in April.
Nothing really changed as far as story and maps, however in Liera Cave I removed the Lumlamps and added a scrolling light around the hero. Now the dark cave can be better visible during gameplay.
~Attacking an enemy is faster, and I removed the battle guage. Thats right no more waiting to attack, however I am still working on the whole some hits dont hit the enemy, its normally when your button mashing to quickly kill an enemy, kinda minor, but bugs the hell out of me.
~I finally finished the HUD. The old one was a tempary one till I thought up the games real display. With the attack guage gone, the HUD mostly displays HP, SP, your status, and the spirit gauge.
~Fixed a bug within the menu timer as well as in the money codes.
~Fixed a few bugs with the monsters attacks and skills that made the heros look switch based on running and walking.
~Current Project~
~Finish Skill placements in the new Menu look (almost 95% finished)
~Revamp Intro, make it more realistic, like when Seto gets shot with an arrow, the angles are way off and it looks kinda dull. It was better compared to the old intro back in 2006, but hell I want it awsome and intense, not sloppy, I dont care what my talents are, I refuse to leave it that way.
~Combo Chaining must be added soon. Yeah I mentioned it few times, but I have already thought up ways to arrange this. I think I will set it to a max of 3 combos normally, and certain weapons unlock a hidden 4th combo that varies per weapon that has it.
~First Boss Fight with Gareth, I cant believe I still havent fixed him, not sure what the hell is wrong with him but since he attacks diff then most the monsters he attacks funny and doesnt even try to hit you like normal mobs..What a pain, so I need to fix him so the story can actually progress past Liera Cave. (wouldnt that be nice eh?)
Those are the most pressing matters in changes and stuff.
I plan to make a gameplay video little late for game content done so far.
Once again, sorry for the long delay
I post the link to the new video once I record it and upload it.
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~Lands of Lunori~
Trailer
ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #153 on:
September 13, 2007, 03:54:41 AM »
W00t!
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Arcanagirl
Game Designer!
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Posts: 514
I love games, creating things my way...RPGmaker lover!
(No subject)
«
Reply #154 on:
September 13, 2007, 07:03:13 AM »
Lands of Lunori Gameplay
Here is a video of gameplay for the new changes. However due to still lacking high RAM it lagged during combat animations like swinging the weapons and monsters attacking/casting skills.
Also due to having crap recorders the video looks darker and hard to see the Saibat monsters, however in game you can see just fine with the light effect, and it isnt really that dark either.
Even with my crappy PC I never experiance lag while playing the game. Just seems to lag when I try to record while playing.
Enjoy, I will post more updates as I continue to work on finishing this game.
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~Lands of Lunori~
Trailer
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
(No subject)
«
Reply #155 on:
September 13, 2007, 07:46:05 PM »
I looks like you did work this out, just as I thought. I kinda figured that the ABS would be quite hard to make and that I'd miss the old game but this looks just as good.
I hope that everything will work out as you want it to as well.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
HackersTotalMassLaser
Digital Artist
Leader
Posts: 2,055
I intercept logs....web not mine
(No subject)
«
Reply #156 on:
September 13, 2007, 09:13:10 PM »
Outrageous! Ina good way.
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<br />Ohayo gozaimasu! OAO<br />
<br />Check Game Thread
ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #157 on:
September 13, 2007, 09:45:53 PM »
Ooooooh. Very nice. Although I would really like to see an exterior level. I'd imagine you'd have a lot of really neat effects.
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Arcanagirl
Game Designer!
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Posts: 514
I love games, creating things my way...RPGmaker lover!
(No subject)
«
Reply #158 on:
September 14, 2007, 02:16:25 AM »
you mean like plains and villages?
So far only effects for outside stuff is weather conditions (that need some work done on them)
But other then that, what do you mean by effects? There are many effects for all things, is there something in particular your talking about?
Cause I havent really thought much on effects till I get there, then again I am so dense i could miss important factors in my game...
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~Lands of Lunori~
Trailer
ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #159 on:
September 14, 2007, 02:28:44 AM »
I just mean like neat stuf, moving flowers, etc.
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Arcanagirl
Game Designer!
Zealot
Posts: 514
I love games, creating things my way...RPGmaker lover!
(No subject)
«
Reply #160 on:
September 14, 2007, 02:40:39 AM »
ah those effects, yeah I plan to have a feature I call object interactions. This is were 75% of all objects are interactable, for example one already installed is sitting on chairs, benches, lay in beds, etc.
Future ideas I have are like playing with toy type objects, opening drawers and containers in houses, digging in stuff like trash cans (maybe even fall in due to being clumbsy or something.)
I want this feature to stand out a lot since most games make objects for looks. I kinda like the idea of letting people mess around with objects based on how they should be used or could be.
Maybe stuff with trees, like climb them, kick them, or shake them..
The idea is somewhat planned out, but many objects are not fully thought up to their potential, but I know each object will involve a huge amount of graphical work to give the full effect of it.
Code be the easiest part lol
Anyhow that better answer that question? Oh I just noticed you didnt ask a question, but wanted to see it....Hehe, my bad, leave it to me to miss read.
I try to get some objects installed to give you a look at it.
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~Lands of Lunori~
Trailer
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