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Author Topic: Carpe Diem: The Living Flame (Demo Re-released)  (Read 73077 times)

Offline Linkforce

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #225 on: May 03, 2009, 06:11:10 PM »
It might be a different version or something....other than that I don't know what it could be.
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Offline Fisherson

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #226 on: May 03, 2009, 06:37:32 PM »
First of: I love this demo. The mapping, spriting and story. However, I don't like the fact you can't earn money in battle and thus have next to no way to stock up on essential items.
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Offline Linkforce

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #227 on: May 03, 2009, 06:58:42 PM »
Quote from: Fisherson on May 03, 2009, 06:37:32 PM
First of: I love this demo. The mapping, spriting and story. However, I don't like the fact you can't earn money in battle and thus have next to no way to stock up on essential items.

Thanks Fish!  :)  About the money situation, there are chests scattered about that usually contain money.  You just have to explore a bit.  Also, as you progress, there are a few enemies who will drop a bunch of money.  But mainly, search around for some treasure chests like in towns and stuff.
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Offline Fisherson

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #228 on: May 03, 2009, 07:26:41 PM »
Quote from: Linkforce on May 03, 2009, 06:58:42 PM
Thanks Fish!  :)  About the money situation, there are chests scattered about that usually contain money.  You just have to explore a bit.  Also, as you progress, there are a few enemies who will drop a bunch of money.  But mainly, search around for some treasure chests like in towns and stuff.

Ah! I see. I found one in room before the first bosses room. ****! This first boss is pretty tough. I realy hate how he starts killing you, then when you start winning increasing his defence. As if it's bad enough I do no damage with Skylar.
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Nandez

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #229 on: May 03, 2009, 07:48:15 PM »
Wierd I even posted the file in the game and still messes up.
« Last Edit: May 03, 2009, 08:34:37 PM by Nandez »
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Offline Valiere

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #230 on: May 03, 2009, 08:39:12 PM »
Getting a Game Over from falling down a ledge that you didn't even know you could fall down is ROUGH, man! You can at least put a warning sign or something! D:
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Nandez

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #231 on: May 03, 2009, 09:04:23 PM »
Ok playing now I had to go through the Intro 5 times *Seeing that intro one more time will drive me insane because its so long and I its burned into my mind its like tortuuure* before I had the thought to open up the game and just switch the punch animation to something else so it would work.
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Offline Linkforce

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #232 on: May 03, 2009, 09:15:22 PM »
Quote from: Fisherson on May 03, 2009, 07:26:41 PM
Ah! I see. I found one in room before the first bosses room. ****! This first boss is pretty tough. I realy hate how he starts killing you, then when you start winning increasing his defence. As if it's bad enough I do no damage with Skylar.

Lol, fight smart.  Save Trance's magic until the end.  :P

Quote from: Valiere on May 03, 2009, 08:39:12 PM
Getting a Game Over from falling down a ledge that you didn't even know you could fall down is ROUGH, man! You can at least put a warning sign or something! D:
Lol well, when people fall into a black abyss they dont tend to live to tell the tale.  There's a save point right before if I'm not mistaken.  Or.....right after......anyways, if I warned you, it would take away all the fun lol

Quote from: Nandez on May 03, 2009, 09:04:23 PM
Ok playing now I had to go through the Intro 5 times *Seeing that intro one more time will drive me insane because its so long and I its burned into my mind its like tortuuure* before I had the thought to open up the game and just switch the punch animation to something else so it would work.

Well I'm glad you got it working but sorry you disliked the intro so much!  Usually people say they like it.  Anyways, if you run into any other trouble, let me know :]
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Offline Valiere

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #233 on: May 03, 2009, 09:18:03 PM »
If the save point were right before, I wouldn't have closed the demo in frustration!
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Nandez

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #234 on: May 03, 2009, 09:28:56 PM »
Lol its not that I hated the intro its long and after seeing it 5 times you start to dislike it.
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Offline Linkforce

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #235 on: May 03, 2009, 10:30:59 PM »
Quote from: Valiere on May 03, 2009, 09:18:03 PM
If the save point were right before, I wouldn't have closed the demo in frustration!
Lol yeah I suppose.  It's not too hard of an obstacle though so you shouldn't fall for it again.

Quote from: Nandez on May 03, 2009, 09:28:56 PM
Lol its not that I hated the intro its long and after seeing it 5 times you start to dislike it.
Oh, right right.  Yeah, I can see how that could get annoying.  Lol, well as long as you fixed the problem you shouldn't have to repeat any of the scenes again.
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Nandez

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #236 on: May 04, 2009, 12:33:40 AM »
Quote from: Fisherson on May 03, 2009, 07:26:41 PM
Ah! I see. I found one in room before the first bosses room. ****! This first boss is pretty tough. I realy hate how he starts killing you, then when you start winning increasing his defence. As if it's bad enough I do no damage with Skylar.

I wooped the first bosses *** with only using one item.
Its easy as long as everyone is at least level 3 you can take him down quick.
If you used special attacks first thats what you did wrong.
Haru's normal attack is way stronger than his special so just doing normal
attacks after the fish thing increases his defence twice then start using Trance's
special and Haru's and use Skyler to heal if needed if not just have him guard
and the Boss is taken down within 2 minutes at most.

I actually keep running into problems and again yes RTP is installed but
like charasets are missing so I have to keep going back to make sure the files are there.
Oh well.

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Offline Linkforce

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #237 on: May 04, 2009, 04:30:12 PM »
Thats really odd that you run into problems with charasets missing.  I've never ever run into that problem.  Hmm......
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Nandez

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #238 on: May 04, 2009, 06:24:47 PM »
I mainly just fix a problem everytime I run into one by replacing the charaset etc.
I was even missing the Vine Whip animation.

Bug wise
Skylar gets stuck into position on the chimney ladder. (which can be fixed if you walk on the latter after defeating the monster)
When the mayor runs to check on his face he runs straight through the wall.
If you leave Temari after the monster is defeated before talking to the mayore
you cannot go back into town unless u press ESC by town.  (This also could be because skylar was stuck in position.)

Oh and bad idea making the background water first time you go to ship it looks akward like its mie like you're floating in the sky and water is miles under you more than actual water.
I know you've been questioned this before but its very weird and wrong to have a wheel only at the front of the ship.
Force to stop when part of the castle couldn't be opened.
« Last Edit: May 04, 2009, 10:43:30 PM by Nandez »
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Offline Linkforce

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Re: Carpe Diem: The Living Flame (Demo Re-released)
« Reply #239 on: May 04, 2009, 11:32:03 PM »
Alright well besides from the chimney, I've never come across your problems.  It has to be something with your RPG Maker because nobody has ever reported these problems.
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