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I just played it, and I must admit that I'm very impressed. You did a very good job with the systems and they all seem to work as planned.Only issue I saw was that Shori's icon on the act bar was of his "older" charaset, not his newer one, but that can be fixed no problem.Keep up the good work! The game is just amazing!
Okay, downloaded it and played it and have some comments.From a technical standpoint, it's amazing. Apart from some commands that didn't seem to work (it's a demo, I understand) everything was perfect and there were no apparent bugs. The guages filled up nicely, the characters and enemies attacked as expected, that's cool. From a graphical standpoint, it's also really really good. The interface was streamlined and awesome and the animations, both spriting and picture-based, were sweet and left nothing to be desired.That said, from a gameplay angle, it wasn't all that much fun to actually play. It's basically just a normal timed battle system with attacks giving enemies an act penalty. So when you're winning, it's easier to keep winning, but when you're outnumbered you get beat up on and can't do much about it. The act-damaging skills are a neat concept but didn't seem remotely useful. Sure my gunner can make an enemy lose a lot of act, but he also uses up all of his and it doesn't do any damage. At best, it's break even and wastes time; at worst, it actually seem to disadvantage me since the enemy I hit with the act penalty still gets to go before I do.In the end, I mostly just hit normal attacks a lot, since all the other commands, while well-programmed and flashy, didn't seem to actually help me win the fights.I don't know if this is just because a lot of features are still locked or what, or maybe it's your AI being a bit too clever, but as-is I don't think I would want every single random battle to be this much of a hassle to complete.
I can not understand how you dowload from your hosting site....@_@