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Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
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Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1 (Read 120960 times)
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #225 on:
January 23, 2011, 06:09:33 AM »
Looks like you just took on a lot more than you should have with this project, Dren. Make sure just to focus on what's most important, story, gameplay, and battles. As for all the added things like a CBS and mini-games, etc etc, I say leave that for the end. Concentrate on whats most important first!
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #226 on:
January 23, 2011, 12:08:30 PM »
More screenies now!!
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
Drevin
Initiate
Posts: 23
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #227 on:
January 23, 2011, 01:26:54 PM »
Yeah screens. That and I repeat,I hope you release the CBS. Is all that pretty much is keeping me anchored here.
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Three gesues and the first two don't count...[I\]-don't know don't care...
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #228 on:
January 23, 2011, 06:39:00 PM »
Why do you want the CBS so bad? I'll be releasing it as an unfinished, buggy mess in case someone wants to try to understand it and use it as a template to create their own CBS. I personally think it's got a lot going for it and with all the notes, could be converted, by someone who knows their way around rpgmaker, into their own CBS fairly easily.
I'll post new screens when posting new screens makes sense. There's a ton floating around this topic, for those who haven't seen 'em. Or just go here ---->
http://smg.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/
You can view albums of photos, some of them don't have anything to do with anything anymore, but whatevs.
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coasterkrazy
June 2005 - September 2008... January 2011?
Exemplar
Posts: 1,915
Hello...
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #229 on:
January 25, 2011, 03:11:21 AM »
So glad to see that this is still going on. I can't wait to play it again.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated November 21, 2010
«
Reply #230 on:
February 14, 2011, 05:14:30 PM »
Okay! Still pluggin' away at this... -____-
I got a lot of repetitive work ahead of me to complete the skill tree system, but it's looking pretty spiffy so far. When I've got a few more classes set up and polished off some of the menus, I'll post a video on how it works. When I've completed that, I'll post a tech demo of the incomplete CBS (that will never be completed) and a mini-demo of the actual game play for AoA, which has been changed a lot thanks to the Skill-Tree system and some various patches. The game play demo will include...
Some new graphics.
A different plot. (AGAIN... -_- but I like the direction this one a LOT more, plus, I doubt any of you remember how the old one went =P)
Functional Skill Tree System
Functional Change Party Menu (which allows you to set up your party any way you want. This will be allowed in the demo, but in the full release, this function won't be available towards the end of the game)
Slightly edited Adrenaline system which uses pics in the DBS.
So yeah, got some pretty nifty stuff coming in the next month. ARE YOU PUMPED?!?!
'cuz I'm
kind
of excited about it.
Btw, here's a small sample pic. Looks ugly, but it's more about functionality right now.
«
Last Edit: February 14, 2011, 05:24:27 PM by drenrin2120
»
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Re: Apathy of Angels - Updated February 14th, 2011
«
Reply #231 on:
February 14, 2011, 09:33:42 PM »
Looks pretty basic so far but as you said, it's all about functionality. Can't wait to try this out!
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated February 14th, 2011
«
Reply #232 on:
February 24, 2011, 07:36:10 PM »
Here we go. I've been busy dealing with personal drama bologna, so getting this video up hasn't been a priority. Buuut, I did manage to finish the Skill Tree for six different Magic Types, all the so called "Element Archetype". This video shows how it work. There are a few bugs I had to fix in game so the video is longer than I would've like, but it still does the job.
http://www.youtube.com/watch?v=wFSDsrUPcJ8
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Natako
Queen of Nonsense
Exemplar
Posts: 1,012
Jack of a few unremarkable trades, master of none.
Re: Apathy of Angels - Updated February 24th, 2011
«
Reply #233 on:
February 25, 2011, 12:48:58 AM »
Looks pretty good so far! I like the spell tree that you have set up. Just a question, though - do you intend to have the game time as a separate menu option in the final product? There's nothing wrong with it, I guess. It's just a little odd-looking to have the game time as its own separate menu option. I don't know.
Anyway, can't wait to see where you go with this. Keep it up!
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Retiring the deadlines because I think I've proven that I can get stuff done. It might come on my own time, but it will be better quality that way.
Pants.
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated February 24th, 2011
«
Reply #234 on:
February 25, 2011, 04:50:14 AM »
Yeah, I'll get around to that. It's just boring coding that I keep putting off, even though it won't take
that
much time. It's the same reason there are no numbers under HP, AP, MP, and LV and no face pic. The whole main menu for the Record Book will most likely be replaced with cooler looking menu options.
I'm glad you like it so far, though! It's probably the first, functional system I've ever put together that is easy to understand and looks legit. Everything I've ever made before has been shoddy at best.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated February 24th, 2011
«
Reply #235 on:
March 25, 2011, 07:59:23 PM »
HYPE
Expect a demo sometime soon!
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Apathy of Angels - Updated March 25, 2011
«
Reply #236 on:
March 27, 2011, 09:22:04 PM »
2 days isn't soon enough?
Drats.
I really want to try this thing out, been looking good from the start.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated March 25, 2011
«
Reply #237 on:
March 27, 2011, 09:34:05 PM »
Soon as in a week or two. :/ sorry purps. I would like a beta tester tho before release if you would like to give it a shot?
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated March 25, 2011
«
Reply #238 on:
May 17, 2011, 06:43:46 PM »
**** it, let's get this show on the road. There is a read me.txt inside since tutorials are not available in this beta version. Any bugs that need to be fixed will be fixed and an updated version will be posted. There ARE graphical discrepancies as some characters poses are incompletely sprited. Also, the main CMS is less than aesthetically pleasing, but will be replaced by a fancier set up when I get around to it. Here, for your gaming pleasure, the first official release of AoA Beta version 1.
Apathy of Angels Demo v1.0
Don't forget about the read me! It describes systems not very well explained during gameplay. Such as: adrenaline system, skill trees, AP and MP. Yes, MP in this game operates differently and its function should be noted.
ALSO: any kind of error in graphics, message boxes, coding, that you find can be posted. Even if it seems insignificant. It may be something I never noticed. Which I would greatly appreciate! =D
«
Last Edit: May 18, 2011, 03:27:14 PM by drenrin2120
»
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
«
Reply #239 on:
May 17, 2011, 07:32:08 PM »
I AM SO PSYCHED.
Something for me to play while I sit here and recover from what could possibly be Lymes Disease.
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Apathy of Angels - Updated 7/22/12 - Full mini update on pg1