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The Epitome of Anima
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Topic: The Epitome of Anima (Read 23143 times)
Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: The Epitome of Anima
«
Reply #60 on:
July 20, 2008, 06:47:15 AM »
Rofl...I juust died from jumping...you need to set the damage from heat set to Can't kill
Logged
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Hence nothing remains except for our regrets...
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: The Epitome of Anima
«
Reply #61 on:
July 20, 2008, 01:54:07 PM »
This game isn't laptop friendly btw. (no numpad)
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Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: The Epitome of Anima
«
Reply #62 on:
July 20, 2008, 02:13:32 PM »
neither is mine ^__^
+ changes skill
/*- enters treasure menu
other than that u use Shift for skills
Esc for menu
and 1-9 for potions and time
Logged
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Hence nothing remains except for our regrets...
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: The Epitome of Anima
«
Reply #63 on:
July 20, 2008, 02:15:20 PM »
I just so happen to be using a laptop so I can't play this game...
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Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: The Epitome of Anima
«
Reply #64 on:
July 20, 2008, 02:17:56 PM »
Rahl: * points and laughs* try my game..the new-er-er version with the HUD
Muriko: I found a bug with sleep...I pressed menu during sleep and it messed the whole thing up...I woke up no heal and i didn't jump...I move go back to the bed...jump and get healed >___< I'd Disable Menu during events like that
Logged
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Hence nothing remains except for our regrets...
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Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: The Epitome of Anima
«
Reply #65 on:
July 20, 2008, 04:48:41 PM »
Thanks for telling about some of the glitches, I'll fix up some of them now. (Yeah, dying form jumping is kinda weird I guess, but if you couldn't die from it, then you could cheat, and jump from town to town, as that speed without dying at all, and resting at the inn once you get there.)
As for the banking thing, I guess I might have forgotten some stuff. I'll check into it more.
Yeah, for some events, I forgot to disable movements and stuff. I have two major switches, a Master Switch, and a Submaster Switch, that enable, and disable all the other features. In scenes, and also in events like sleeping, I forgot to turn those switches off!
I have a laptop too, but it works fine for mine, because I have some sort of weird way to use the num pad. I had to press some "fn" key, and then F11, and then some of the letter keys turn into the num pad. It's kinda weird I guess. Maybe you should check to see if your laptop has some way to use the num pad as well.
And also, just recently, I FOUND THE REASON WHY MY GAME IS SUPER SLOW SOME COMPUTERS! (On my specifically.) The featur of the vitality, and anima bars are instantanious! So I just added: wait .1, and now it's running smoothly on this computer, which is strange because this computer is super lame! I hope that it wasn't too much trouble for you guys!
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Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: The Epitome of Anima
«
Reply #66 on:
July 20, 2008, 04:53:12 PM »
set that if your heat is low you can't jump
Logged
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Hence nothing remains except for our regrets...
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Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: The Epitome of Anima
«
Reply #67 on:
July 20, 2008, 05:02:27 PM »
Hmmmm... I think that might work! And also, I think I'll make it so that if your HP is one, then you can't jump at all either, so the player won't be pressing . and jumping the momment the Heat bar heals one!
I also made some major changes since the last link download. I got some new chip set stuff, so now my maps aren't as super horrible. I also re-did Chakira's hair in her face pictuer, so I think she looks alot more better now. As for Sophie, I drew her a new Kimono in her char sprite. I don't know if you guys noticed this, but in her default equipment, it said that she's wearing a kimono, but if you look at her, she's actually wearing a chinese dress! Yeah, so now it's right. Some of the magick graphics are changed now, so they look more better now.
«
Last Edit: July 20, 2008, 05:21:00 PM by Muraiko
»
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: The Epitome of Anima
«
Reply #68 on:
July 20, 2008, 05:18:41 PM »
Another thing about your game, I tried the battles and the ABS system is really awesome. The battles are just.... very drawn out. Like 5-10 minute battles are usually only bosses...
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Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: The Epitome of Anima
«
Reply #69 on:
July 20, 2008, 05:24:07 PM »
You mean like super long? Yeah, it's also really tough too, as I noticed, after you leave the tribe, and have Sophie on your team. Fighting those random encounters are almost impossible, because Sophie can do the most damage physically, but she's super slow, and misses, and gets countered alot. Manako is fast enough to hit the foes, but his strength is really low, and does really small damage. It's really just because the enemy's stats are really huge. I guess I could just simply lower them a bit... or alot.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: The Epitome of Anima
«
Reply #70 on:
July 20, 2008, 05:29:49 PM »
Well this is an Idea
Manako= Faster= less damage= hits=80% of the time
damage= 4-5max dmg
Sophie= medium= can do high damage= hits 60% of time
damage= 1-5max damage
Put a wide range in the amount of damage she can do.
Logged
Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: The Epitome of Anima
«
Reply #71 on:
July 20, 2008, 05:39:04 PM »
Well, I think the whole missing things is just because of my dodge formula. I really want it so that if you have higher agility, you can hit the foes more often, so I made it into percentages. But, the problem is that if your agility is higher than the foes, you'll never miss, and almost always dodge their attacks. As with if your agility is lower, it's more RPG like, where you can miss, and hit, but if it's just too much low, you'll never hit them. I really want to make agility play a major factor in the game, but I don't know how to make it less intense like the way I have it now...
Well, as for the damage thing, It's basically just because her strength attribute bigger than Manako's. A big reason why Manako's damage is so weak, is because his strength is lower than the foe's defense. So instead of doing zero damage, I made it so that it forcefully does at least one damage. Which will take a long time to win that way. I'm actually thinking of lowering the foe's defense, so that all characters can do a decent amount of damage.
I must really apologize for this, because after you leave the tribe, you can't go back, and fight those normal enemies anymore, meaning that you can't really train if the battle are too tough. Usually, when I play my game, when I leave the tribe, I'm at least level five, so I guess I should adjust the foe's stats accordingly.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: The Epitome of Anima
«
Reply #72 on:
July 20, 2008, 06:40:23 PM »
Well there might be a way around it. A random variable.
Random Variable 1-5 that says you always have a chance to hit added to your original chance.
Logged
Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: The Epitome of Anima
«
Reply #73 on:
July 20, 2008, 08:41:20 PM »
yea the dog thinges completely destroyed me T__T needs to be weaker...and the Ivy attack seems to miss alot T__T
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------
Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: The Epitome of Anima
«
Reply #74 on:
July 21, 2008, 01:44:02 PM »
Okay, I just made the foes weaker, from around bale, all the way to the geisky caves. I still think they might pose a challenge, but they are definatly not impossible now.
As for the spells missing, I guess I could fix that by going to each enemie, and changing it so that they move towards hero twice, instead of once, when casting a spell. I'll go write that down now!
Oh, and they're kitsunes! Not doggys! Lol!
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