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Lords Of War (Completed Game Page 3)
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What do you think of the demo?
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Topic: Lords Of War (Completed Game Page 3) (Read 10182 times)
Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War
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Reply #15 on:
July 11, 2008, 02:49:29 AM »
I'vee spent tonight integrating my newest system into the game, that makes it much more interesting. It was a pretty hard piece of scripting but I think I have all the bugs out of it. Theres now as well as being able to call on reinforcements with the command skill, you can use formations. These formations only affect the other 3 soldier (not Roth).
Rally Formation= +HP/+DEF, -AGI/-AT
Open Formation= +AGI/+AT, -HP/-DEF
These skills cost 0 RP, and can be used only until your stats get too low. 30 is as low as AGI/AT/DEF goes. 250 is as low as HP goes. This is to prevent you using it too many times. This can only be done in the field and cannot be changed during battle.
I think this will add more stratagy to the game as well as giving you more freedom to customize your troops. Rallying your troops before assulting the wall would give them the edge, while there AT and AGI have no use there, and extra HP and DEF help alot while your siegeing the walls.
I'm also considering making a skill called mabey "sacrifice" that costs 1 MP (the equivalent of 1 recruit) that will restore the HP of the commander (Roth).
What do you think?
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Last Edit: July 11, 2008, 03:43:17 PM by Rahl
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War
«
Reply #16 on:
July 12, 2008, 04:03:38 AM »
To give you an idea of what I've been working on heres some Screens of my scripting.
L1-L15 are all part of the leadership point system I mentioned earlier. Now I have it working and completely bug free.
My original system didnt work, but I developed a new system that is more reliable. I created 3 new separate character and set them to lvl1. They are named Leader, Moral, and Determination. And after the charater gains an even level 2-30. He gets a skill with the corresponding number after the battle, but you will never see it due to the paralell event that makes you spend that point and immediatly removes the skill from your commands without you ever seeing it, as well as adding 1 level to the corrisponding character. I only need to add the stats it gives your troops and it will be done.
Also included above are the rally and open formation scripting which is now completely finished.
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Last Edit: July 12, 2008, 04:05:38 AM by Rahl
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War
«
Reply #17 on:
July 12, 2008, 05:23:00 PM »
I've decided to cut down on the map making and go a different way with the battles. It will all use the same map but you choose the kingdom, you want to attack (blue, red, cyan), and then the map I created will generate different tilesets and battle backgrounds. And also use a system I've been working on today to generate level appropriate battles. And seeing as how this will all be on one map.
It may not be a demo I have out soon but a final product. But you MUST remeber, if you want this game and its systems to still work you MUST not change anything in the database at all. One of those look but don't touch deals.
But atm im working on monster sets for the battlefield to generate. Look foward to somthing you can download soon. Wether its the demo or full version.
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Hirochi-Zangus
Super Mystery Solver
Zealot
Posts: 520
Re: Lords Of War
«
Reply #18 on:
July 12, 2008, 05:58:52 PM »
This looks awesome! Can't wait to play it!
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Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: Lords Of War
«
Reply #19 on:
July 12, 2008, 07:23:02 PM »
It sure sounds very interesting. I can't wait to play it, and see how all the scripts and stuff work out.
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http://www.charas-project.net/forum/index.php?topic=23774.0
Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War
«
Reply #20 on:
July 13, 2008, 04:49:58 AM »
The Demo is done, feel free to check it out and give me feedback on it please. I've been working all night to get it ready to upload so please take the time to try it. (ps, leadership points dont add any stats atm)
Download Link:
http://www.savefile.com/files/1663913
Remember! Don't change anything in the database if you want the demo to work. Everything is very complexy intwined in there.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War (Demo is Downloadable on Page 2)
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Reply #21 on:
July 13, 2008, 01:08:13 PM »
The Demo comprises of the intro and training (tutorial), and the ability to lvl from 1-5 when you become officer rank.
The battles are randomly generated through complex scripting, and each color of enemy has its own terrain as well as a chance of weather for each terrain (desert= sandstorm, grass= rain, barren ground= fog). Take a look around at all the scripting and tell me what you think of it. I've worked really hard on it over the last week. And also, yes, the walls and the keep are hand drawn. *laghter to a minimum*
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Hirochi-Zangus
Super Mystery Solver
Zealot
Posts: 520
Re: Lords Of War (Demo is Downloadable on Page 2)
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Reply #22 on:
July 13, 2008, 02:46:44 PM »
I'm downloading right now!
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Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
Re: Lords Of War (Demo is Downloadable on Page 2)
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Reply #23 on:
July 13, 2008, 04:47:12 PM »
Downloading now,i'll give you my opinions on it.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War (Demo is Downloadable on Page 2)
«
Reply #24 on:
July 13, 2008, 06:46:12 PM »
Please give me feedback whenever you get the chance.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War (Demo is Downloadable on Page 2)
«
Reply #25 on:
July 16, 2008, 03:54:23 PM »
Lords Of War now has its own website, where you can look at screenshots, view my resources, get news updates, download the demo, and other things. Just visit here:
http://lowgame.freehostia.com/
Please download the demo and give me some feedback on my game so that I can continue development.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War (Demo is Downloadable on Page 2)
«
Reply #26 on:
July 17, 2008, 07:58:44 PM »
Game is nearing completion, I took a day or two off from it, but things are now moving along good again. All I need to do is change monster attributes of the enemy soldiers and a few other odds and ends.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War (Demo is Downloadable on Page 2)
«
Reply #27 on:
July 23, 2008, 02:35:33 AM »
Bump~ to let everyone know I'm still working on the game everyday and to ask people to vote 1-5 on how they liked the demo. Found a bug in it gonna reupload it while fixed and with extended playtime.
Go to:
http://lowgame.freehostia.com/
to download the updated demo, leave a comment in the shout box to tell me what you think of the site if you want.
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Last Edit: July 23, 2008, 02:44:43 AM by Rahl
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Ben
Some dude
Staff
Royal
Posts: 4,844
butts
Re: Lords Of War (Demo is Downloadable on Page 2)
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Reply #28 on:
July 23, 2008, 02:49:43 AM »
perhaps you could post it as an EXE so i can test it? Or upload the folder, and not a file i have to mess around with to open
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Lords Of War (Demo is Downloadable on Page 2)
«
Reply #29 on:
July 23, 2008, 02:52:42 AM »
its just a .rar file and the exe is in side of it you just need to click on it.
Direct Download link:
http://savefile.com/projects/808662508
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Last Edit: July 23, 2008, 03:03:52 AM by Rahl
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Lords Of War (Completed Game Page 3)