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  • Warped Project thread: The foul undead Midi is dead! :D

Poll

Do want to play this game? If so how badly?

Very bad, I realy wish you'd finish it! >.O
6 (37.5%)
I'm eager to play it, but I can wait as long as it takes
5 (31.3%)
*Waits patently* I'm in no rush.
5 (31.3%)

Total Members Voted: 15

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Author Topic: Warped Project thread: The foul undead Midi is dead! :D  (Read 180987 times)

Offline Fisherson

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Re: Warped Project thread
« Reply #30 on: August 09, 2008, 03:21:24 PM »
Quote from: Muraiko on August 09, 2008, 02:54:50 PM
No problem! Glad you like my work! Looking forward to make whatever system you like! Just tell me, and I'll do it! :D

Realy? There need to more pepole like you on here on Charas. :D
I'm going to get to work on that cutomization system as soon as I finish.
But right now i need to ask you, cna you make a racing system? I need that for Legondo Rising,but I
might use it for star ship races like Han Solo and the Kesel run, so you in?
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Offline Red Fox

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Re: Warped Project thread
« Reply #31 on: August 09, 2008, 03:28:31 PM »
I downloaded the one with the enemies shooting I like it just got two complains:

1) When two enemy bullets collide they freeze for a moment before they disappear.

2) The ships can shoot in all directions. I guess this is a matter of opinion but I think looked better if they just shoot in the direction they are facing.

Other then that good work Muraiko.
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Your signature was awful, too. What the hell were you thinking?

Offline _JeT_

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Re: Warped Project thread
« Reply #32 on: August 09, 2008, 03:34:23 PM »
I tried both demos, and I am impressed. Great work you two, can't wait for the full version to be complete. Also, going along with what Red Fox said, when an enemy bullet collides with my bullet, or another enemy's bullet, they stall out, nothing major though.
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Offline Fisherson

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Re: Warped Project thread
« Reply #33 on: August 09, 2008, 03:42:59 PM »
Ah, yeah I see now..hmm I'll have to tell Muraiko I got to PM him about his Character anyway.
I'll go do that.

Glad you guys like the demo!
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Offline Muraiko

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Re: Warped Project thread
« Reply #34 on: August 10, 2008, 03:18:30 AM »
I see... perhaps I can do something about those pesky bullets. I'll have go look into that some more.

Quote from: Fisherson on August 09, 2008, 03:21:24 PM
But right now i need to ask you, cna you make a racing system? I need that for Legondo Rising,but I
might use it for star ship races like Han Solo and the Kesel run, so you in?

A racing system? I really never attempted something like that before, but perhaps I can give it a try. I might need to think of some ideas on how to do it first.
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Offline HobomasterXXX

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Re: Warped Project thread
« Reply #35 on: August 10, 2008, 03:34:02 AM »
If its on a set course, it's pretty easy. Just make some sort of boundry so the hero cant go wherever they want, and make the other racer have a set path  which leads to the end. Now make a parralel process event that checks the X and Y of both racers and records them in variables. Now make another PP event that checks if the X and Y of the ships are the same as the X & Y of the finish line. If so, make some sort of event like  a message box saying you won or something to that effect.
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1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK

Offline Fisherson

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Re: Warped Project thread
« Reply #36 on: August 10, 2008, 03:38:08 AM »
Quote from: dudewheresmymount on August 10, 2008, 03:34:02 AM
If its on a set course, it's pretty easy. Just make some sort of boundry so the hero cant go wherever they want, and make the other racer have a set path  which leads to the end. Now make a parralel process event that checks the X and Y of both racers and records them in variables. Now make another PP event that checks if the X and Y of the ships are the same as the X & Y of the finish line. If so, make some sort of event like  a message box saying you won or something to that effect.

Wow, thats pretty cool. nice tut. DWMM. If this works you shall get credit in the programers section.
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Offline RockJohnAxe

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Re: Warped Project thread
« Reply #37 on: August 11, 2008, 02:15:49 AM »
Haha, sweet!! That was fun. ME like :D
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Offline Muraiko

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Re: Warped Project thread
« Reply #38 on: August 11, 2008, 02:16:45 PM »
Quote from: dudewheresmymount on August 10, 2008, 03:34:02 AM
If its on a set course, it's pretty easy. Just make some sort of boundry so the hero cant go wherever they want, and make the other racer have a set path  which leads to the end. Now make a parralel process event that checks the X and Y of both racers and records them in variables. Now make another PP event that checks if the X and Y of the ships are the same as the X & Y of the finish line. If so, make some sort of event like  a message box saying you won or something to that effect.


That'll work, but then all the racers will be going at the same speed, and every race will be the same, in a way. Perhaps, some sort of "turbo" system, or something that gives you a slight "boosts" could help. No idea on how to make the other racers do that on their own accord though.

I guess it all really depends on what the track is going to be like. Curves, twists, maybe it only go's right, and the background is a fast moving panorama? idk.
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Offline Fisherson

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Re: Warped Project thread
« Reply #39 on: August 11, 2008, 03:01:20 PM »
Quote from: Muraiko on August 11, 2008, 02:16:45 PM

That'll work, but then all the racers will be going at the same speed, and every race will be the same, in a way. Perhaps, some sort of "turbo" system, or something that gives you a slight "boosts" could help. No idea on how to make the other racers do that on their own accord though.

I guess it all really depends on what the track is going to be like. Curves, twists, maybe it only go's right, and the background is a fast moving panorama? idk.

I'll have a picture for you soon enough. i'm working on one, but I have to finish a map
for the Wasteland RP first,so sit tight. Play with the boost system if you like.
By the way use a timed interval system. It adds one to the varrible for each one step taken by the
enemy racer. That work for you?
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Offline A Forgotten Legend

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Re: Warped Project thread
« Reply #40 on: August 11, 2008, 05:16:49 PM »
Quote from: Fisherson on August 09, 2008, 02:41:30 PM
It's amazing, wow! I love it,thank you for everything you've done. I hope you'll help me with the customizible
part system when it's done. How do i change the topic's title? Pepole need to plat this!
Edit your first post, and change the title.
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Offline Felix-0

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Re: Warped Project thread
« Reply #41 on: August 11, 2008, 10:30:48 PM »
The enemies didn't shoot in my Vers.
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------------------------------------------------------------
Hence nothing remains except for our regrets...
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Offline Fisherson

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Re: Warped Project thread
« Reply #42 on: August 12, 2008, 02:07:54 AM »
Quote from: A Forgotten Legend on August 11, 2008, 05:16:49 PM
Edit your first post, and change the title.

Thanks AFL!

Quote from: Felix-0 on August 11, 2008, 10:30:48 PM
The enemies didn't shoot in my Vers.

Which one did you download? there are two.
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Offline Muraiko

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Re: Warped Project thread
« Reply #43 on: August 12, 2008, 01:22:18 PM »
Quote from: Felix-0 on August 11, 2008, 10:30:48 PM
The enemies didn't shoot in my Vers.

The shooting one is on page two.


I guess using steps would work for the other racers, but I'm not so sure if I like the idea of having to do "move event" and input the entire path the other racers will go... kinda too much work... but I'll see what else can be done.
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Offline Fisherson

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Re: Warped Project thread
« Reply #44 on: August 13, 2008, 03:55:20 AM »
Okay here are some ships that are availible in the game. The First one was found by Lonewolf. The YT-1930 and
the Firepray were made by Redfox, isn't he awesome? THe Shutle and YT-2400 were made by me.

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