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Topic: Tears of the Night (Read 7780 times)
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Tears of the Night
«
on:
August 14, 2008, 05:28:47 PM »
Tears of the Night
Chapter I - Lumena
Premise
Now-a-days people travel the dirt roads made a century ago when the world was flourishing with life. After the
Great Fires
of 1247, the planet became dark, and full of thieves, murderers, and terrorists.
Travelers
are individuals that make their life wandering about town to town, working different jobs to survive. Towns are far apart, and isolated in most areas.
Robur
is a 23 year old traveler who began traveling when his fiancé, Lumena mysteriously disappeared after a suspicious earthquake. He searches for her, and any information that could help him.
World Historical Events:
(O.W. = Old World, N.W. = New World)
5382 O.W. - Kingdom of Gea established
5624 O.W. -
Metallurgy
discovered
5792 O.W. - Gea Empire spans the known globe
6394 O.W. - Gea Empire falls
4938 O.W. - Kingdom of Kine established
3203 O.W. - Art of
Magic
discovered
2314 O.W. - Ability to control a person's
life force
is discovered
1243 O.W. - Kingdom of Miax established
892 O.W. - Kingdom of Raz established
411 O.W. - Kingdom of Saline established under the rule of Queen Ren
210 O.W. - War between the Kingdoms of Saline and Raz begins
100 O.W. - War between Saline and Raz ends, 1,200 dead, 2,200 injured
90 O.W - War breaks out everywhere due to droughts and disasters
0 N.W. - Wars end, life begins again, world declares new age
25 N.W. - Colony of Linle established by Saline
140 N.W. - Colony of Linle gains independence, the Kingdom of Miax separates into the Kingdoms of Min and Ore
300 N.W. -
Great Floods
destroy the small kingdom of Hai, Kingdom of Crog established
733 N.W. - Great Library of Min opened
855 N.W. -
Duel Towers
erected for keeping of prisoners in Linle
1023 N.W. - Prosperity begins all over the world.
1247 N.W. -
Great Fires
, half of the world's cities destroyed, World falls into chaos, Prisoners released from earthquake at
Duel Towers
, kingdom governments hang on by a thread
1534 N.W. - Recovery has started from the
Great Fires
of 1247 N.W
1753 N.W. - Travelers are fewer, but still common,
Duel Towers
being rebuilt, disappearance of Lumena
Characters
Robur:
Age: 23
Fighting Style: Sneak
Starting Equipment: Knife, Traveling Cloak
Description: Searching for his missing fiancé, he lives the life of the average Traveler.
Lumena:
Age: 22
Fighting Style: Magic
Starting Equipment: White Gloves
Description: Disappears after a suspicious earthquake hits her parents mansion.
Vir:
Age: 27
Fighting Style: Strength
Starting Equipment: Leather Gloves
Description: Joins Robur on his search after he discovers he has nothing to loose...
Cura:
Age: 19
Fighting Style: Earth
Starting Equipment: Vocal
Description: A girl who has an exceptional talent to communicate with plants.
Planned Systems
Custom Battle System: 1%
-Algorithm (Figured out and tested)
-Images (Working on the Hud)
-Monsters (got a few)
-Variables: (I have most of the variables I'll need to store the hero and enemy stats)
-Coding (I've begun the coding)
Fishing System: 0%
-Set up (I have everything pretty much planned out)
Journal: 0%
-Set up (I have everything pretty much planned out)
Date System: 40%
-Set up (I have one coded in another project, I just need to fix it and get it into this project)
Day/Night System: 100%
-All done. I haven't found any bugs with it yet, but the weather system still needs implemented so... >.<
Weather System: 10%
-Pretty much already have it coded somewhere else.
Tent System: 100%
-Coding (Everything's done. Its pretty simple right now, but I may add more to it later. Basically it uses a variable to decide if you ripped your tent while putting it away or not.)
...and more. I haven't decided on anymore yet. =P
So, its in the starting stages right now, and I'm going to try to use only meiscool chipsets. And so far... its ok.
CBS
The CBS with allow three heroes to fight at a time, they can be switched out on their turn. It will be a turn based system. Depending on your fighting style, and current agility, the turn you get to attack is determined. Limit Breaks will occur after So many turns and depending on the damage given and received. Monsters will use limit breaks depending on how many turns have gone on. It will be side view. I'll add more stuff to this as I get farther in the coding.
Screenshot:
This is where it all begins.
If anyone wants to help me out with this, that'd be greatly appreciated. I may need someone to help me out if I get stuck while making the Cbs, but I can probably just go as in Rm programming. =P
Also, this is an Rm2k3 project because Vx's mapping is annoying the hell out of me.
«
Last Edit: December 19, 2008, 05:31:07 PM by A Forgotten Legend
»
Logged
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night|Updates
«
Reply #1 on:
August 14, 2008, 05:29:42 PM »
Updates:
12/19: Demo will not have the CBS. That'll most likely be one of the last things I put in just in case I can't get it done and I still have a game to upload. -.-' Demo will most likely come out in February, but don't hold your breath, as I have a LOT going on in the month of January. Demo will include most of the systems, maybe not complete but I'm gonna hope...
Game play in the demo should be about 20 minutes maybe more.
«
Last Edit: December 19, 2008, 05:31:35 PM by A Forgotten Legend
»
Logged
Red Fox
All men play on ten!
Leader
Posts: 2,034
Re: Tears of the Night
«
Reply #2 on:
August 14, 2008, 05:36:09 PM »
Sounds good, sounds good. Some more screenshots wouldn't hurt.
Logged
Your signature was awful, too. What the hell were you thinking?
Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
Re: Tears of the Night
«
Reply #3 on:
August 14, 2008, 05:39:49 PM »
Interesting, AFL , I like it. When will you have more screens?
Logged
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night
«
Reply #4 on:
August 14, 2008, 05:42:48 PM »
When i get a lot more maps done?
EDIT: I do have more than one map. o.o
«
Last Edit: August 14, 2008, 05:45:31 PM by A Forgotten Legend
»
Logged
Uberpwn_w00t
Whatever rhymes with eloquent.
Leader
Posts: 2,102
It's personal because nobody sees it. VAGINA.
Re: Tears of the Night
«
Reply #5 on:
August 14, 2008, 06:23:37 PM »
Looks good... Screenshot looks pretty smexy... Let's just hope you actually finish making this one. o_o
Logged
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
Re: Tears of the Night
«
Reply #6 on:
August 15, 2008, 04:43:57 AM »
Nice to see a potential cbs comeing out.
If you have any requests for resources that you've seen in my screenshots, but I havn't put in my chipsets on this forum, feel free to ask.
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Most Recent:
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Old Stuff:
Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: Tears of the Night
«
Reply #7 on:
August 15, 2008, 03:06:25 PM »
Looks, and sounds, very awesome! Can't wait to find out more informations about it. You've also got me interested with the CBS, so I'd really like to see more!
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http://www.charas-project.net/forum/index.php?topic=23774.0
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night
«
Reply #8 on:
August 15, 2008, 05:02:35 PM »
*cringes under pressure*
I hope I don't get stuck on this then. o.o
Logged
lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: Tears of the Night
«
Reply #9 on:
August 15, 2008, 05:17:08 PM »
A Forgotten Legend
if you nedd chipset or music let me know
i help you in any way i can thats what i ma here for
i like the Screenshot with the hills its like he is looking out of a big opened window
i love to have some think like that in my native lands
Logged
A real friend is one who walks in when the rest of the world walks out
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night
«
Reply #10 on:
December 19, 2008, 05:32:09 PM »
Read the second post for status, added World events to the opening post.
Logged
Talt
Randomly random
Initiate
Posts: 29
Re: Tears of the Night
«
Reply #11 on:
December 19, 2008, 09:45:32 PM »
Nice plot, awesome screenshot. Keep on it!
Logged
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Re: Tears of the Night
«
Reply #12 on:
December 20, 2008, 09:12:39 AM »
Story seems planned out which is definitely a good start. The screen you have posted is quite nice, but maybe one or two more would give us more of an idea of your overall graphic style. Oh and a more detailed description of your characters would be good too. One line doesn't tell much about someone. Otherwise, keep at it. :]
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Dominicy
All men play on ten!
Leader
Posts: 2,852
Re: Tears of the Night
«
Reply #13 on:
December 20, 2008, 05:28:11 PM »
You have me curious, what do you mean by the date system? Meaning you plan to do the days of a month for seasons or what?
Logged
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Tears of the Night
«
Reply #14 on:
December 20, 2008, 07:06:40 PM »
The game will have a calendar. I guess similar to the way Harvest Moon does it. As well as if you done get certain things done by certain dates different things happen, etc....
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