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Well 2 ideas that keep popping to me, i dunno how do-able set idea is, but something like"Flight" - able fly off the map without dieing for 5 seconds."Love love sparkles" - Randomly stop one enemy for 1 second.just ideas
I dont know if this is a big issue or not, but i think there should be a small delay between stage changes. Until i got used to it happening really fast, i wasnt ready at all. Although after playing for a bit i got used to it, and i knew that when i start a level i would have to keep at it until i win or died.So again not really a big issue.I still think my flight idea would be sweet, although i dunno how to code such a thing. Being able to activate Flight every like 30 seconds to allow the fairy to fly over the "Dead zone" for like 4-5 seconds can really open up some interesting game play in later levels. but again... its all theory crafting at this point.
Awesome. This is looking like it will be very fun when it's completed.By the way, are you going to switch to different chipsets/charsets once it's done? Or are you going to stick with RTP? I think a custom graphics job would do wonders for this game.
awesome. Although, they still walk on water. it seems really odd.
It is kinda strange how it goes from sad/everyone dying/etc. to happy happy music.But yeah, water should be removed if you can't make it to where monsters can't walk over it. Otherwise, it is looking good so far.