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Path To Redemption (Gameplay Demo Avaliable)
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Topic: Path To Redemption (Gameplay Demo Avaliable) (Read 32375 times)
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Path To Redemption
«
Reply #15 on:
December 02, 2008, 06:00:34 PM »
Hey, you're back!
Keep working on this.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption
«
Reply #16 on:
December 03, 2008, 10:35:10 PM »
Well I took today to kick the limit breaks' *** and got it done. It was a biatch but I finally got everything coded. Still some work to do on the menu with how you spend Experience but that'll be the easier part. Been working hard on it lately and should have a run around and cut 'em up demo in a few days.
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Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
Re: Path To Redemption
«
Reply #17 on:
December 04, 2008, 02:08:25 AM »
It's good to see that you are still working on this. Can't wait for a demo!
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption
«
Reply #18 on:
December 04, 2008, 03:46:12 AM »
You know its pretty sad when your almost out of variables and you havent really even started a storyline yet... lol
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption
«
Reply #19 on:
December 05, 2008, 05:51:53 PM »
Alright guys Im nearing the completion of the demo, and Idont really want to release any monsters Im going to be actually using in the game, so I thought I would ask anyone wants to be hacked up to post a chara of themselves here so I can put you in as a monster. And if Mies dosnt post one of himself I'm gonna make one of him anyway. So start posting guys.
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Path To Redemption
«
Reply #20 on:
December 05, 2008, 08:43:37 PM »
I was shot to death in Epic Adventures so I might just be stabbed to death as well now.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption
«
Reply #21 on:
December 05, 2008, 10:35:46 PM »
I have a question, I have an idea for how to give experience and things after my monsters die but Im afraid it will put a massive amount of lag on the computer, but Im still not sure. This is my coding:
<>Branch if monster HP=/<0
<> Switch Mdead ON
<> Add Item Exp Orb 1
<> Lable 1
<> Branch if Switch "Revive" ON
<> Heal Monster HP
<> Switch Mdead OFF
<> Switch Revive OFF
<> Else Handler
<> Jump to Lable 1
<>End
I will have multiple monsters on the field and I need to give exp for each one killed, but if I just keep letting it loop around the dead monster it'll keep giving the hero Exp Orbs. My fear with this coding is that all the constant lable jumping will make it laggy... Anyone know?
«
Last Edit: December 05, 2008, 10:37:29 PM by Rahl
»
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Path To Redemption
«
Reply #22 on:
December 05, 2008, 11:11:55 PM »
Make a test map and give it a try. I don' think it should be such a large difference though.
But can't you create a parallel process on the map that checks when the monster dies, gives the exp and then turn another switch on. And while that other switch is on: the exp won't be given when it checks for the monster death.
Now this might be the exact same thing you did. But it's kinda' hard to help when I don't know how you've built all your event structure.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption
«
Reply #23 on:
December 05, 2008, 11:14:58 PM »
Extemely deep battle structure, I can barely remember everything I did to make the normal attacking work.
But yeah found another way for it to work. Thanks Purp
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Path To Redemption
«
Reply #24 on:
December 05, 2008, 11:27:28 PM »
I don't see how I helped this time but you're welcome.
Now I expect to see a good game out of this.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption
«
Reply #25 on:
December 05, 2008, 11:35:03 PM »
Now they don't want to live anymore
Logged
Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption
«
Reply #26 on:
December 06, 2008, 07:01:30 AM »
Finally after alot of headache I found a way to kill the bast- idiots and make them come back. lol... Only a few spells and a few other things are left.
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Path To Redemption
«
Reply #27 on:
December 06, 2008, 09:10:14 AM »
Well, thank god for that! Would be rather bad if I managed to screw your game over.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption
«
Reply #28 on:
December 07, 2008, 01:35:14 AM »
The Hack'm up Demo for Path to Redemption is at long last complete! I put ALOT of work into this CBS so give it a try and tell me what you think of my battle system.
In this demo you'll fight your way through a small dungeon, killing purple mages on your way to defeating the evil Mies. Though there at the beginning is me, and if you talk to me I'll give you 20 Exp Orbs each time and you can level up all of your skills and see how they work. I've temperarily made all of the penance break free of charge. Use tem and try them out all you like you just have to learn them and active the one you want to use currently. When you attack or are attack you game Limit points after you get so many your limit break will activate bringing you whicj ever boon you chose.
Caution- If you max out your speed it may be more than you can handle, but if you can more power to you.
http://www.savefile.com/files/1918821
PS I have disabled the New Game button in the beginning and you will have to use the pre-saved file do to some switches I had to turn on.
And to bring up the menue you have to press the 0 key.
«
Last Edit: December 07, 2008, 01:38:37 AM by Rahl
»
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption
«
Reply #29 on:
December 08, 2008, 02:20:23 AM »
Anyone tried it yet?
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Path To Redemption (Gameplay Demo Avaliable)