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Path To Redemption (Gameplay Demo Avaliable)
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Topic: Path To Redemption (Gameplay Demo Avaliable) (Read 32365 times)
Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #45 on:
December 26, 2008, 06:04:56 AM »
demo link not working in firefox
could you upload it to a diffrent site?
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Hence nothing remains except for our regrets...
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #46 on:
December 26, 2008, 06:43:05 PM »
Darn file host site went down. I'll reupload to file factory in a few hours.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #47 on:
December 26, 2008, 10:03:04 PM »
Heres the new demo download link:
http://www.filefactory.com/file/agc05h4/n/Path_To_Redemption_rar
Remember to play from the saved file, do to the switches I had to activate for the demo.
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Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #48 on:
December 26, 2008, 10:10:48 PM »
KK I'm checking it out right now Rahl
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #49 on:
December 26, 2008, 10:16:51 PM »
Let me know of what you think of my version of CBS.
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Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #50 on:
December 26, 2008, 10:22:33 PM »
Upon playing:
I like The Custom Menus
<3 agument
The Magic is cool, but try to look for some NON RTP Battle animations
The enemies were balanced and I loved the MP charge
BUGS(ack)
1:If you get hit and press the TELEPORT skill, your facing gets locked(make move event when skill used to unlock facing)
And use Hide screen(Instantaneous) Show screen(Instantaneous)
2:Final boss doesn't get hit by fire spell
3:There are random times when Attacking doesn't work
Complaints:
1:Flashes when hit are unesscary
2:Movement a bit slow without holy speed, but then a little too fast when maxed
only half full was a fine speed
3:Slash animation, If you need help on this I can
«
Last Edit: December 26, 2008, 10:27:01 PM by Felix-0
»
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #51 on:
December 27, 2008, 12:35:36 AM »
What do you think was wrong with the slash animation?
(thought it would be funny if Mies fell with one hit
)
I forgot to do some things with the spells and the boss.
But what did you think of the custom battle scripting as a whole, took a whole lot of work.
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Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #52 on:
December 27, 2008, 03:19:43 AM »
The whole script is kick ***
But I'd try to make the Attack animation slower or Shopwing more hand movement
It remindes me of zOMG where the person stands still and the sword comes out of no where
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Hence nothing remains except for our regrets...
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #53 on:
December 27, 2008, 05:35:53 AM »
I'll work on it but Im not very good with animation, Im lucky they look as good as they do lol.
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Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #54 on:
December 27, 2008, 05:40:44 AM »
I could help
I'm making an ABS right now too
its a sequal to my first, If all goes planned I'll have it done before winter 09
I'll be mass at it during summer
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Hence nothing remains except for our regrets...
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #55 on:
December 27, 2008, 05:47:34 AM »
Well the animations have to be kind of fast anyway, mabey I'll make the whole guy an animation and make a radom number system where it mixes up the ways the attcaks look. Oh and if you havn't gotten a chance to look at the Redemption penance break I think its the one Im most proud of animation-wise.
The amount of work it'll take to make a varying damage/ miss system makes me sigh though. I'll save that till I get back to the dorms though...
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Felix-0
And we'll never be
Royal
Posts: 3,563
(royals)
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #56 on:
December 27, 2008, 06:09:04 AM »
I seen all your stuff
It all blends nicely
My combat systems a little downgraded but I have 3 ending and
3 diffrent parties(varying of allegiance(Good,neutral,Evil)and making skill diff)
But I have a skill system(3 skills per person) and A burst(=Limit break)
I have a hotkey with items( I forgot to mention, your game would do nicely with items)
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Hence nothing remains except for our regrets...
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #57 on:
December 27, 2008, 08:42:58 AM »
I put in the automatic healing over time, and the healing penance to be able to rid of potions and such. This will be a very story driven game without alot of free-roam, so there wont be much need for having other items like new sword and armor. The ability of your sword to absord souls and things will also allow you to customize your combat style, so if your a accuracy person, if you like being a tank, if spell casting is your thing this allows you to choose the person you want to be. I might implement money into the game but its not for sure yet. Mostly I like to showcase my scripting and this game will revolve around new and difficult to script ideas.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #58 on:
January 10, 2009, 06:16:46 PM »
Still working on this just got back to the dorm so I will have more time on my hands for it.
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Rahl
Lord Of Gamedwellers
Leader
Posts: 2,356
Re: Path To Redemption (Front Page Updated!!!)
«
Reply #59 on:
February 19, 2009, 10:53:25 PM »
Hey guys I've been working on my game a little more over the last few days and have added some changes that I think add alot to the overall atmosphere of the game:
-Added a command bar that shows what spells you aahve learned and what key to push to use that spell.
-Added a new casting graphic that gives the game a little more eye candy.
-Added a new feature that shows the bosses health bar making it more convenient to kill the boss.
-Added various new sounds to the game suck as in the menue with you move through it, it now makes cursor sounds.
-Fixed various bugs in some of the spell systems.
-Fixed other bugs that were making the game somewhat laggy.
Things to come:
-Fixing up enemy AI and enemy attacks, adding graphis to them as making new attacks other than melee.
-New enemy attackers the attack with ranged weapons and magical attacks will have casting and attacking bars over there heads so you can see when they are going to attack again.
-Enemys will be able to heal each other as well as attack you.
-I believe ranged attackers will give you more use for the devine shield spell.
-Will soon be integrating a damage system.
-Much more.
And the reason I've been working only on this test area is because I've been designing it to where as soon as the fighting area is fiinished, it can be copied over and used for all the other fighting areas in the game. Tell me what you think.
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Path To Redemption (Gameplay Demo Avaliable)