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The assassination thing seemed kind of bland. I would suggest making some sort of "Sneak Minigame" or something for it, so it's not just "Run to people and killed them."I actually kind of like how the enemy's projectile's never miss. It does make the game more harder. The usual problem with ABS games is the mere fact that you aren't forced to get hit (In DBS games, you are), so if the arrows were dodgable, I fear it'll make the game too easy.
I actually kind of like how the enemy's projectile's never miss. It does make the game more harder. The usual problem with ABS games is the mere fact that you aren't forced to get hit (In DBS games, you are), so if the arrows were dodgable, I fear it'll make the game too easy.
This was also my though process, that and it would be alot of work to go back and script that. And about the assasination thing I'll think of osmthing to make it a little more interesting.
Apparently you've forgotten about the mass firing power our ABS has. It's harder to doge shots when they come from every direction. XDYou'd better remedy that get corned by enemies thing. I mean I like everything else but that bugs me. Also you didn't get rid of your flashes, but don't worry they're minor and I can get rid of most of them. Also how would you like a better "power charge animation? One the doesn't look so bland.
I thought the boss was good, but a bit difficult, just because I could get in to attack him without 2 or 3 guards attacking me.
Apparently you've forgotten about the mass firing power our ABS has. It's harder to doge shots when they come from every direction. XD