Click here to join us on IRC (#charas on irc.freenode.net)!
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
- His walking animation. From what I could tell the walking animation was going :: stand, left, right, stand, left, right, and so on, when it should be :: stand, left, stand, right, stand, left, stand, right. It's hardly noticable, but if you look hard enough then it looks like he's limping, in a way because of the animation order. So yeah.
- The camera, mainly. The camera is way too stiff, and should move with the character more. If you aren't really close to a wall or something, the character should always be the center of the shot, and in here, the camera would only move once I reached like, the end of the screen.
Screenies! Everyone wants screenies! They don't have to even be relevant to your game! Put in some screenshots to rope me in!
You need to tweak the collision detection. When you walk into a wall, you can't move left or right if you still hold up (which I habitually hold down in RPGs). This has been a collision problem that has irked me for quite some time...
EDIT: Kinda fixed. It does the exact same thing if you are running into a wall from the left or right, and try to move upwards, but you can move left and right if you are running into a wall from the top or bottom.
Make sure it also works for random objects lying around, though since it's in Game Maker (unless you're using a complicated parent thing) then it should be auto fixed when you do it for the walls.
x=xpreviousy=yprevious
x=xpreviousy=ypreviousif keyboard_check(vk_left){ x-=5}if keyboard_check(vk_right){ x+=5}