Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Dead Old Thread of asiyla.
« previous next »
  • Print
Pages: [1] 2 3 4 5 6 7

Author Topic: Dead Old Thread of asiyla.  (Read 48967 times)

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Dead Old Thread of asiyla.
« on: January 26, 2009, 11:16:06 AM »
Nothing here.  Go to my new thread  http://www.charas-project.net/forum/index.php?topic=26313.msg328812;topicseen#new
« Last Edit: December 10, 2009, 09:55:58 PM by Drakiyth »
Logged

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: What could this be? Some kind of secret project?
« Reply #1 on: January 26, 2009, 03:57:25 PM »
It's not much of a secret project if you leak it yourself, man XD

Listen, I don't think you're ever going to finish a project. You have too many ideas and try to follow them all up. I love the caterpillar system though. Is that easier to do in XP?
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: What could this be? Some kind of secret project?
« Reply #2 on: January 26, 2009, 04:19:16 PM »
Quote from: Moosetroop11 on January 26, 2009, 03:57:25 PM
It's not much of a secret project if you leak it yourself, man XD

Listen, I don't think you're ever going to finish a project. You have too many ideas and try to follow them all up. I love the caterpillar system though. Is that easier to do in XP?


The Caterpillar system is a script I found.   I freaking love XP.   Also, this game will feature enemy detection.   Basically walk up near an enemy and if you're to close they will see you and attack.


I know what you mean Moose.   Maybe one day.   If I do launch this project it will be finished and nothing else.   No demo stuff anymore.. I'm going for the big bang and completion.   I do have a significant amount of work done on Aftermath 0.6 btw.. I still need to put more focus into it so I can appease the fans.   Aftermath does have a pretty large fan base and I guess I'll just work on both games.   I can't make my mind up with just one so I'll work on both.



« Last Edit: January 26, 2009, 04:41:03 PM by Drakiyth »
Logged

Offline wella

  • You WILL Caramelldansen!
  • Initiate
  • *
  • Posts: 70
Re: What could this be? Some kind of secret project?
« Reply #3 on: January 26, 2009, 06:12:23 PM »
I'm afraid to say it doesn't look like much. If you're going to use XP, don't take the route that 90% of other XP users take; instead, learn RGSS (which is apparently easy to learn, or so I'm told, although I've never tried) and write your own scripts. You'll feel much more satisfaction that way. Try making your own resources, too, but this one's not too much of a biggie. Maybe try not using the RTP tiles. They are way too over-used in XP already.
Logged

Tip: Imageshack is gay.

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: What could this be? Some kind of secret project?
« Reply #4 on: January 26, 2009, 07:25:45 PM »
Quote from: wella on January 26, 2009, 06:12:23 PM
I'm afraid to say it doesn't look like much. If you're going to use XP, don't take the route that 90% of other XP users take; instead, learn RGSS (which is apparently easy to learn, or so I'm told, although I've never tried) and write your own scripts. You'll feel much more satisfaction that way. Try making your own resources, too, but this one's not too much of a biggie. Maybe try not using the RTP tiles. They are way too over-used in XP already.


Yeah, I'll just learn a scripting language to add **** I can already find from other people.  The game does not need hardly anything you said to be fun.  I'm sticking with my plan of simple and fun.  I don't want to waste my life on graphics and customs like the other game which was then erased from my hard-drive.  I'm not doing this for money, i'm doing this for fun.  Everything you saw for battlers was 100% my own resources.  I even did some edits on the RTP.   I'm sticking with RTP for the most part because it looks good.

I don't have time to learn Ruby.   I could honestly care less about learning it.   



If you know any websites that have a metric ****-ton of custom tiles post it..  I can't find jack.


« Last Edit: January 26, 2009, 07:33:57 PM by Drakiyth »
Logged

Offline wella

  • You WILL Caramelldansen!
  • Initiate
  • *
  • Posts: 70
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #5 on: January 26, 2009, 08:30:58 PM »
Oh crap, I meant to post that in your 'secret project' topic. My bad.

First off, just because you can copy & paste something from someone else, doesn't mean you shouldn't learn how to do it yourself. It's a good way to learn new things, which is always fun and helpful, it gives that great sense of achievement once you release the game and is just generally better (imo, of course).

I don't mean that you have to make everything custom and unique. I just mean that it's usually better not to just copy & paste. At least take a couple of minutes checking out the code to see what it does, so that you could possibly make a few simple modifications later, if needed. I'm just trying to advise you on how to make your game good. I'm afraid that in most of the RPG Maker community these days, "simple and fun" just isn't accepted. It has to be somewhat unique, at least, before it can be 'good'. Sucks, I know, but it's often the truth. Go ahead and use edited RTP if you wish.

As long as people like it, it'll be good.

I hope that made sense. However, I think your attitude isn't quite right for an RPG designer. You're currently in the "As long as I like it, it'll be good" frame of mind. I'm not criticizing you for that, because we all get that, including me. It's simply a phase we go through. You need to get into the player's mind and think about what the RPG Maker community today likes to see, which generally tends to be creativity, originality and, for some reason, good mapping.
Logged

Tip: Imageshack is gay.

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #6 on: January 26, 2009, 08:38:55 PM »
This is the secret game topic
He changed the topic name
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #7 on: January 26, 2009, 08:43:33 PM »

Quote from: wella on January 26, 2009, 08:30:58 PM
Oh crap, I meant to post that in your 'secret project' topic. My bad.

First off, just because you can copy & paste something from someone else, doesn't mean you shouldn't learn how to do it yourself. It's a good way to learn new things, which is always fun and helpful, it gives that great sense of achievement once you release the game and is just generally better (imo, of course).

I don't mean that you have to make everything custom and unique. I just mean that it's usually better not to just copy & paste. At least take a couple of minutes checking out the code to see what it does, so that you could possibly make a few simple modifications later, if needed. I'm just trying to advise you on how to make your game good. I'm afraid that in most of the RPG Maker community these days, "simple and fun" just isn't accepted. It has to be somewhat unique, at least, before it can be 'good'. Sucks, I know, but it's often the truth. Go ahead and use edited RTP if you wish.

As long as people like it, it'll be good.

I hope that made sense. However, I think your attitude isn't quite right for an RPG designer. You're currently in the "As long as I like it, it'll be good" frame of mind. I'm not criticizing you for that, because we all get that, including me. It's simply a phase we go through. You need to get into the player's mind and think about what the RPG Maker community today likes to see, which generally tends to be creativity, originality and, for some reason, good mapping.


The secret topic is now Asiyla.  I revealed it just a couple of minutes ago.


I have the right mind to be a game designer and know how gamers think because that's all I do 24/7 is game.   I have a family that does nothing but game 24/7.
If you don't like my project simply stop posting on here and go on your way and don't play it.   One of the best games I've ever played on Rpg Maker was Hellion and that
game was very simple and fun using old school dragon warrior graphics.

People expecting a lot out of Asiyla will get a lot from it.   I have played a game with full custom graphics, cms, cbs, and everything else you can think of and it was pretty but
lame.  I could not get into it for more than 10 minutes and my computer was lagging too.  8800 GT here so that's retarded since I can run games like EQII or Warhammer Online.   They used all these light effects and everything else and the game was simply a gorgeous cake with maggot fillings.  The game took them 3 years to make..  I put it down in 10 minutes..  To each their own.   You need to stop living in the world that is all about the uber graphics zomgz to be a good game because it's exactly what I explained above and more.



ALSO DUDE!!   WTF IS THE POINT OF MAKING A SCRIPT AND POSTING IT IF PEOPLE WON'T USE IT!???    How would you feel if you posted a script for people to use and some yahoo goes "nah, they should just make their own".   I would be pretty pissed.  I give mad props to people who made these scripts which make the game a bit better.  Telling me I should do anything is not your damn business pal.  You don't even know me.   How would you like it if I told you to study more in school because you're not SINKING IT IN? 


Stop trolling dude.


« Last Edit: January 26, 2009, 08:49:23 PM by Drakiyth »
Logged

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #8 on: January 26, 2009, 09:07:41 PM »
Dude, here's just a little tip that I'm sure will help you in the future.

DO NOT USE PAINT.

Use this: http://www.getpaint.net/download.html

I use it, it's just like photoshop; but it's free, and has a ton of possibilities.
Logged

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #9 on: January 26, 2009, 09:17:47 PM »
Quote from: ThexXtremeXx on January 26, 2009, 09:07:41 PM
Dude, here's just a little tip that I'm sure will help you in the future.

DO NOT USE PAINT.

Use this: http://www.getpaint.net/download.html

I use it, it's just like photoshop; but it's free, and has a ton of possibilities.


Right on dude.  Thanks.  I use Irfanview and Idraw
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #10 on: January 26, 2009, 09:18:31 PM »
Personally, I use Gimp
But that one looks pretty nifty too
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #11 on: January 26, 2009, 10:05:24 PM »
Quote from: Drakiyth on January 26, 2009, 08:43:33 PM
Stop trolling dude.
As far as I can see he was just putting across his opinion... That wasn't trolling. The posts weren't even particularly strong...

I mean, you have a right to ignore his advice, but he wasn't doing anything wrong.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #12 on: January 26, 2009, 10:16:55 PM »
Quote from: Moosetroop11 on January 26, 2009, 10:05:24 PM
As far as I can see he was just putting across his opinion... That wasn't trolling. The posts weren't even particularly strong...

I mean, you have a right to ignore his advice, but he wasn't doing anything wrong.


It's just the "You should learn it and not just copy peoples stuff" that irritated the hell out of me.   People don't post scripts they work hard on for shits and giggles.  I got a couple scripts that sped my game up drastically so what?  It's not like I can't give them props right?  Why do I have to learn Ruby to feel "complete".  Hell, maybe I should just hand draw every little bit of the game so it can be totally 100% custom and I'll feel even more jolly good.   That's all.

I understand where they were coming from and things but it also made me sound/look like I can't make a good game without his advice.
Logged

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #13 on: January 26, 2009, 10:37:33 PM »
I see where you're coming from, and you're right, but I just think you overreacted. The poor guy's just finding his feet in the forum.

Anyway, it's already in the past. I noticed the similarities between this and RoA, yeah. Are you going to use stuff from RoA in this to speed things along or start from scratch?

EDIT: Ah, from the first post I get the impression that it's the former. That's good.
« Last Edit: January 26, 2009, 10:39:07 PM by Moosetroop11 »
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: ASIYLA - RPG MAKER XP - Medieval Fantasy Project Announced
« Reply #14 on: January 26, 2009, 10:51:25 PM »
Quote from: Moosetroop11 on January 26, 2009, 10:37:33 PM
I see where you're coming from, and you're right, but I just think you overreacted. The poor guy's just finding his feet in the forum.

Anyway, it's already in the past. I noticed the similarities between this and RoA, yeah. Are you going to use stuff from RoA in this to speed things along or start from scratch?

EDIT: Ah, from the first post I get the impression that it's the former. That's good.


Yeppers.  It's got a lot of classes from RoA and some new ones.  Some classes like the "Crusher" and "Guardian" did not make the cut and were replaced.
Cool thing about Asiyla is I already knew what all 40 were going to be right off the bat so no class announcements and all that jazz.  I can get these guys
an avatar, work on their icons, get the main story going etc without all the BS I had to contend with in RoA.   I still need to design the screen where you select your
starting party and things but it should not be to hard. 

I'm going to be doing everything 100% myself this time around and not rely on somebody to map for me.   I can map just fine I just got lazy as hell with all the custom battle sprites I had to work with in the 2k3 version.   This gives players the same four party immersion the other game did but just with a different style.  The battles will still be awesome and the skills each class gets will be great too.
« Last Edit: January 26, 2009, 10:56:57 PM by Drakiyth »
Logged

  • Print
Pages: [1] 2 3 4 5 6 7
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Dead Old Thread of asiyla.
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum