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Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
It's not much of a secret project if you leak it yourself, man XDListen, I don't think you're ever going to finish a project. You have too many ideas and try to follow them all up. I love the caterpillar system though. Is that easier to do in XP?
I'm afraid to say it doesn't look like much. If you're going to use XP, don't take the route that 90% of other XP users take; instead, learn RGSS (which is apparently easy to learn, or so I'm told, although I've never tried) and write your own scripts. You'll feel much more satisfaction that way. Try making your own resources, too, but this one's not too much of a biggie. Maybe try not using the RTP tiles. They are way too over-used in XP already.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
Oh crap, I meant to post that in your 'secret project' topic. My bad.First off, just because you can copy & paste something from someone else, doesn't mean you shouldn't learn how to do it yourself. It's a good way to learn new things, which is always fun and helpful, it gives that great sense of achievement once you release the game and is just generally better (imo, of course).I don't mean that you have to make everything custom and unique. I just mean that it's usually better not to just copy & paste. At least take a couple of minutes checking out the code to see what it does, so that you could possibly make a few simple modifications later, if needed. I'm just trying to advise you on how to make your game good. I'm afraid that in most of the RPG Maker community these days, "simple and fun" just isn't accepted. It has to be somewhat unique, at least, before it can be 'good'. Sucks, I know, but it's often the truth. Go ahead and use edited RTP if you wish.As long as people like it, it'll be good.I hope that made sense. However, I think your attitude isn't quite right for an RPG designer. You're currently in the "As long as I like it, it'll be good" frame of mind. I'm not criticizing you for that, because we all get that, including me. It's simply a phase we go through. You need to get into the player's mind and think about what the RPG Maker community today likes to see, which generally tends to be creativity, originality and, for some reason, good mapping.
Dude, here's just a little tip that I'm sure will help you in the future.DO NOT USE PAINT.Use this: http://www.getpaint.net/download.htmlI use it, it's just like photoshop; but it's free, and has a ton of possibilities.
Stop trolling dude.
As far as I can see he was just putting across his opinion... That wasn't trolling. The posts weren't even particularly strong...I mean, you have a right to ignore his advice, but he wasn't doing anything wrong.
I see where you're coming from, and you're right, but I just think you overreacted. The poor guy's just finding his feet in the forum.Anyway, it's already in the past. I noticed the similarities between this and RoA, yeah. Are you going to use stuff from RoA in this to speed things along or start from scratch?EDIT: Ah, from the first post I get the impression that it's the former. That's good.