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So do you just get to pick a class, or is there a tech tree involved?Is there dual classing or ability retension or class changing, or are you picking one of a million classes and hoping you get the good one?
Be careful putting so many classes in as I doubt you will want to test them all to find out how balanced it is. Also I was really loving aftermath, I hope you work on it some more.
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
The classes sound cool, with maybe the exception of the dark healers which might need some explaining (Uses the power of fire to heal allies?? Call on the power of pain and suffering to heal?? XD)One thing that struck me about your classes was since there's the same amount of dark and light classes, you could technically make the user not choose which allignment they were and have a good/evil system where their actions decide whether they're good or evil. Say you chose 'Monk' as a character. If you become very evil the monk becomes a 'dark monk'. If you become very good the monk becomes a 'light monk'. That could work with the thief and the assassin, etc...I'm not suggesting you put that in this game, as it'd be counterproductive to what you're doing, but it's an interesting thought. I might use it myself.