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Megaman Command Mission Z Zero Of The Rebellion
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Topic: Megaman Command Mission Z Zero Of The Rebellion (Read 4283 times)
Myownpath
Hurray I'm now a horny looking fat brown haired guy!......wait....
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Posts: 150
Megaman Command Mission Z Zero Of The Rebellion
«
on:
February 06, 2009, 05:08:17 AM »
This is my Game Megaman Command Mission Z Zero Of The Rebellion this is the sequel to my first game Megaman Command Mission X but it kept getting deleted so i decided to skip to the second game
here is the story I hope you think this is good enough
The maverick wars were finally
over. at least thats what X and Zero
thought.
When they soon discovered that
Sigma was revived and he revived
most of the Mavericks that
X and Zero defeated.They didn't know how he
was revived but he was.
one of the trusted Maverick Hunters
named Shadow was one of Sigma's Followers that he created
to lure X and Zero into a trap
X and his friend Axl ended up
defeated Shadow he ran of with Zero. Somehow Iris, Double,
and Colonel came back to
kill Zero and X
Iris Corrupted Zero and turned him
back into a Maverick but X and the others
Saved him from his curse.
Zero also saved Iris he was very happy
to have Iris back by his side again
they defeated Sigma but before they
could get any answers out of him
He killed X Zero was devistatedAfter the events of X being killed
Signas disbanded the Hunters
Alia went back to trying to rebuild
Saiken and Axl just followed SignasWherever he went
And Zero and Iris went to try
and find X's parts like X did for
Zero in the pastOne day while Zero and Iris
were in the mission room....
-------------------------------------------------------------Characters--------------------------------------------------------------------------------
[spoiler]
Zero is the main character of the game he first started the maverick hunters in the first MMX game he has been freinds with X ever since they met. He was created by Dr. Wily and he first started his life as a maverick.
Importance of the story: 10/10
Weapon: Z-Saber
Limit Break: No Limit Break[/spoiler]
[spoiler]
Same as above but Zero was repaired by Ciel after his encounter with Xof the rebel army aga
Limit Break: Enigma: Zero turns into a silver form of himself and does a 10 Hit combo on the enemy(Credit goes to whoever made the Enigma/Silverzero sheet in various)[/spoiler]
[spoiler]
Iris is the Friend of the Zero from Megaman X4 sadly Zero had to kill her after she was revived Zero saved her once again and she joined the group
Importance of the story: 3/10
Weapon: Angel Hands
Limit Break: Azure Sky: Summons a circle of angels to attack the enemy (Credit goes to X_marks_the_ed for the Iris Charset)
[/spoiler]
[spoiler]
Jentaro is a custom character who is not apart of the Megaman Series Jentaro is part of the rebel army he was the main person to take out Neo Arcadians untill Zero showed up he has two forms his human form and his form when he is in the Bio-metal Model J
Importance of the story 5/10
Weapon: Swords, and golf clubs
Limit Break: Whirlwind Slash: A Tempest of Blades slashes at the enemy[/spoiler]
[spoiler]
Yorae is also a Custom Character, He is the Commander of the rebel base he started the rebels because his Fiance was Murdered by Colonel.
Importance of the story 7/10
Weapon: Magic
Limit Break: A promise to a friend: The soul of Yorae's Fiance comes to assist Yorae with a mega Spirit Bomb[/spoiler]
[spoiler]
Gen is the rebel base's Cyber-elf analyzer she became crazy about Cyber-elves ever since Her boyfriend Nate was Murdered by Colonel.
Importance of the story 5/10
Weapon: Boots
Limit Break: Galatic Punt:Sends an enemy to outer space[/spoiler]
There are other Characters you will just have to unlock them.
There are 10 Neo Arcadians for you to fight
Over 70 Items to collect
Over 200 different enemies to fight from your favorite MMZ games
8
4 playable characters
The option to find X's Body parts (Just like in MMX2 for Zero)
Well this is about all I will post tonight I'll post some screenshots later. night ~MyOwnPath
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HobomasterXXX
Your eyes. Are an ocean. Your breasts. Are also an ocean.
Leader
Posts: 2,700
Re: Megaman Command Mission Z Zero Of The Rebellion
«
Reply #1 on:
February 06, 2009, 05:18:33 AM »
Why do you use a model ZX sprite for Zero? It would make more sense to use a sprite of Zero.
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1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
Re: Megaman Command Mission Z Zero Of The Rebellion
«
Reply #2 on:
February 06, 2009, 08:34:58 AM »
your character sprites and their faces dont look alike in many cases.
I would not play for this reason, among others.
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Myownpath
Hurray I'm now a horny looking fat brown haired guy!......wait....
Associate
Posts: 150
Re: Megaman Command Mission Z Zero Of The Rebellion
«
Reply #3 on:
February 06, 2009, 01:32:04 PM »
well some I had to edit alot because they got recolored a lot and the reason the charsetsts are in charas ex format was because well I didn't really want to bother people with these reqests I could do myself but the Iris faceset was from my first game when I was still experimenting with things cause I didn't know how to do facesets and such but yes I should fix that after I get back from School
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PeregrinFig
Destroyer of Gnomes
Initiate
Posts: 15
Re: Megaman Command Mission Z Zero Of The Rebellion
«
Reply #4 on:
February 06, 2009, 08:03:57 PM »
Mega Man X RPGs are being done so often that it feels like a cliche now...
Also, why is it that every single time Sigma is defeated, he just mysteriously revives? I swear, it'd be easier for X and Zero to just destroy their pitifully doomed world instead of trying to defeat that self-reviving Sigma.
Though this is just my opinion, it might be more fun to create your own original RPG. Of course, this isn't always true. When I was trying to make a Zelda rpg, I have to admit it was a fun project. I suggest doing whatever you like best, but avoiding certain cliches, among many other things that destroy most potentially good games.
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Myownpath
Hurray I'm now a horny looking fat brown haired guy!......wait....
Associate
Posts: 150
Re: Megaman Command Mission Z Zero Of The Rebellion
«
Reply #5 on:
February 08, 2009, 05:18:02 PM »
I wondered how he kept revived myself anyway here are some screenshots finally my photobucket was goin crazy so I couldn't do anything for a while
The Title Screen (found it on some site and edited it to rpg maker format)
I wonder if it will assist with the bots goin around...
Oh no not metools anything but them not the weakest monsters in the game please!
Zero did you remember your pin?
Do you remeber this guy? no? haha neither do I
Hardly a fight? that guy took 30 Hp per hit out of us!
Sure you werent sleeping.....
So far this game is a fun project but the thing I'm gonna hate doin is Maps with all those panoramas -_-
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Red Giant
Leader
Posts: 2,608
The best damn bio in the whole damn world. YEAH!!
Re: Megaman Command Mission Z Zero Of The Rebellion
«
Reply #6 on:
February 08, 2009, 05:26:56 PM »
Criticisms;
Title Screen= The menu overlaps the title. That's a bit silly, isn't it? I mean, unless your game is entitled Megaman Cod Mission Z Zero Of The On. Not that the real title is spectacular. Lots of word doesn't=good. It's painful to say.
Mapping= Ridiculously empty. I mean
dude.
There's absolutely
nothing
in these maps.
Big battle characters with small backdrops= no no. It makes it look like your characters spontaneously ubersize when in battle. The fact that the overworld and battle backdrop are
identical
only draws more attention to this.
Message backdrop/System graphic= Eyesore. Checkered Turquoise? I get the feeling that you meant to choose stretch but chose tiled instead.
The battle scenes look pretty okay. They're consistant, I suppose.
«
Last Edit: February 08, 2009, 05:29:46 PM by Red Giant
»
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X_marks_the_ed
trygtt o sizg msw kisg
Royal
Posts: 4,394
WHAT THE WHY ARE THESE BUTTONS
Re: Megaman Command Mission Z Zero Of The Rebellion
«
Reply #7 on:
February 08, 2009, 11:11:13 PM »
Quote
(Credit goes to X_marks_the_ed for the Iris Charset)
W00t!
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Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
Re: Megaman Command Mission Z Zero Of The Rebellion
«
Reply #8 on:
February 09, 2009, 05:45:12 PM »
I like the battle sceens myself, but you're maps are just plain no good. You need OBJECTS! things around the area itself, not just open space for miles and miles around.
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HobomasterXXX
Your eyes. Are an ocean. Your breasts. Are also an ocean.
Leader
Posts: 2,700
Re: Megaman Command Mission Z Zero Of The Rebellion
«
Reply #9 on:
February 10, 2009, 06:34:41 AM »
Dude, dont mix MMZ/ZX style with the PS1 MMX style. WAY too much clashing.
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1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK
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Megaman Command Mission Z Zero Of The Rebellion