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Which is a long winded way of saying THIS WORLD SUX SO I WILL SPLODE IT.Seriously, the game is just full of this kind of pretentious nonsense. Potential for storyline is a graet advantage to RPGs as a genre, but here it's just a burden.
this kind of pretentious nonsense
I'd thought it fairly clear that I was talking about your description of Seymour's motives.
I general I'd say I agree 98% with Grandy's post above.
is game called Jojo's Fashion Show, which I'm getting with the hopes it's in any way related to Jojo's Bizarre Adventure.
The Chinese knock off of Meiscol 2.0 - Iamcool! Teaches kids good sentence structure, and how to share!
Seiken Densetsu 3 aka Secret of Mana 2. Awesome game, bring a friend over for twice the awesome.
I just saw on the DS rom-downloading very legal website "Mario&Luigi RPG 3".
Stuff
The characters UNIVERSALLY lacked any kind of depth, there was next to nothing behind Tidus and Yuna's "love" sideplot, the dialogue was vomit-inducing. Five minutes into the game the city is attacked by a demon whale thing. Only it's not because it's really made to protect a fake dream land of which you are a part of... and this explanation is WITHOUT the useless terminology. Every boss battle was a shameless appeal to the senses. I have no problem with elaborate characters, but when it holds no significance to what's happening it's somewhat irritating. We had giant robots and s+m fish things. The plot ranged from unintelligable to downright dumb. You wanna talk about ridiculous...
Dude, since when has a Joestar actually done anything fashion-related...?Also: No, there are no Stands or WRYYYYYY in JJFS.
5) Boss battles weren't the thoughest in part X, sure. I'll give you that. But you live in the UK, you got the European version. You have Dark Aeons, a fucken hard Ultima and Omega Weapon and of course, the strongest boss in the game for beating all Dark Aeons. Go try beating those extra bosses. Now that needs a lot of strategy.