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This thread is just for battle system ideas. Programming information is discouraged. I think an interesting system is that in which you have to type incantations for spells, different spells having different words, perhaps with higher accuracies and endurance yielding more powerful spells, like a more complex Typing of the Dead.
You are already dead.
A battle system in which a style can be selected, affecting the outcome of a turn. Such as "Berserker" style increasing damage for one turn, "Defensive" increasing defense for the turn, rather than just simply attacking.
You could have the ability to change the enemy into an ally somehow. Dunno how that work on RPG Maker though.
I was really thinking about battle systems lately, and felt like I wanted to make up a new one other than ABS, CBS, TBS, and DBS.So then I had this weird idea of a "Card" Battle system in an RPG. It's not gonna be like a "Yu-Gi-Oh" Duel, cause the battles are going to be much shorter of course. I thought that instead of just picking: "Attack, Defend, Skill" you'll instead randomly get cards with those different actions, like spells, techniques, and physical attacks, so it'll make battles more random and perhaps more strategic.Haven't scripted the system yet though, because I'm still planning it all out. But I'll probably make it for my next game I'm gonna make with RPG Maker 2k3.
This sounds similar to the system used in Treasure of the Rudras. A very interesting system.