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Unfortunately DedlellyDeth, your method will remove HP every turn, whether the monster attacked or not (or even if the user attacks).There is, however, a method to do counter-attacks in RPG Maker. However, it's pretty complex, and it's recommended that you do it before you make a lot of monster groups (as there's a lot of copying and pasting involved otherwise).Actually, I'm just going to post a general tutorial, as I'm sure many people can benefit from it.Also, I'm horribly ghey and retarded. Please help me.
You turn the switch off after the damage, duh. And I can help you if you really want it, though you should probably see a therapist.
There are no conditional branches or triggers which are based on "enemy attacks: Zack"or somethingSo if the switch is on. The hero will damage a random enemy or all enemies with your idea.In other words. You flip the switch, the damage is dealt. The switch is turned off until it's turned on again and then the same happens again.You might as well just make a skill called "Counter" then- and have it deal 1 dmg and then have the attack influence of 10 and variation of 4. It would be the same thing but it would deal the same damage as your heroes' ordinary attacks.The counter attack he wants is:Enemy attacks the hero.Hero takes the damage and then counter attacks with an attack of his own on the same enemy that hit him.Like in Final fantasy IX.And FYI, I can't take a joke.
I see your point. To Zorzenon, if you can find a tutorial on quickly filling a character's battle gauge, you should be able to figure it out from there.