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Yeah, that badge has always been there.
Dude, Skylar looks like he's overcompensating for something. XD Seriously the sword and hair alone are totaly awesome.
Here is my battle character for the chain game, just gotta finish running poses
The games were from that themes was good and they can make a enjoyment to the player..
dam purple... these are really amazing. although that bit from val's looks awesome too... if it ever got finished, although it doesn't look like colors RM2k can handle.crap, and I was all proud of my sprites in my game....if I were to use this template or something like it, do you think there would be room for full wings?I have a certain cursed avian character in my game.
Rpgm2k3 can handle these colours, it's barely more than a charset have.Just make the battlechar in a clean file and save it with irfanview to decrease the colour depth to 256 though. Makes it limit it beside the colours used unlike MS paint.And the template is done as a battlechar, but they can just as well be used as battleanimation-battlers.A battlechar is 3 poses of 48x48 pixels.A battleanimation-battler is 1-25 poses of 96x96.So using battleanimations as battlechars allow you more space and smoothness.
I'd like to see this Infranview. It's sounds pretty useful. Aslo I used to use a trick to Idraw to load stuff without it being 256 colors. I'd copy stuff in MS pain then paste it in Idraw. It works about half the time.