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Yeah so I'm pretty
I'm a fat-***
Rpgm2k3 can handle these colours, it's barely more than a charset have.Just make the battlechar in a clean file and save it with irfanview to decrease the colour depth to 256 though. Makes it limit it beside the colours used unlike MS paint.And the template is done as a battlechar, but they can just as well be used as battleanimation-battlers.A battlechar is 3 poses of 48x48 pixels.A battleanimation-battler is 1-25 poses of 96x96.So using battleanimations as battlechars allow you more space and smoothness.
The games were from that themes was good and they can make a enjoyment to the player..
I don't know how you could do that. It would kill my eyes.
I'd like to see this Infranview. It's sounds pretty useful. Aslo I used to use a trick to Idraw to load stuff without it being 256 colors. I'd copy stuff in MS pain then paste it in Idraw. It works about half the time.
That works, but Idraw3 will just approximate the colors on the object you pasted with the colors in the palette you have loaded. And sometimes it makes wonky decisions, like turning a brown into purple, just because the purple it has available is slightly more similar in tone than any of the browns available.
For that I use Game Maker's sprite editer.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall