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Theo's chips are impressive, but the problem is his style is very distinct and difficult to imitate, so if we want to add any additional items to it, they're probably not going to fit in. They also will stick out like a sore thumb among any other chipsets we decide to use and will definitely highlight how cartoonish our charsets and battle charsets are.
Yeah, but Theo's isn't just realistic, it's realistic realistic.Oh, and if that world map is what we're using, I'm gonna go ahead and make a nice big version of it to hang on walls in the chipset.
Thanks. I tried to make it realistic in regard to plate tectonics. See how the continents almost fit together?I wasn't planning on making the actual in-game overworld, just a map, but I could do that too.Political map. Red is the Holy Empire of Talanchon (TALANCHON), the cultural equivalent of the ancient British Empire. White is the Union of Elea Norwean (NORWEAN), a European resistance to TALANCHON, the cultural equivalent of modern Scandinavia. Grey is the Polynesian Kingdom of Jurmar (JURMAR), the cultural equivalent of Polynesia. There are more islands but they are too small for the map. Yellow is the peaceful communist society Ung Mi'long si Hungthep (HUNGTHEP), the cultural equivalent of modern China. Cyan is Nedaz (NEDAZ), the culturally similar to WWII-time Japan, but with less emotion and crazier. They are socially very different from the other superpowers. Checkered areas are partially controlled by their respective colors. Green represents either undeveloped countries or ones not involved in the game. Take your pick of what parts to include. The red island is Kuggstadt (KUGGSTADT), the cultural equivalent of Germany, which I made in the centre to physically emphasize its central role in the game.Capitals and continent names are to come!
Also I think we should post our bios ethier in this thread or in another thread.
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
I'd like to make a chapter, seeing as we never got round to my turn on the last chain game, but I'd like a little freedom, Prpl. Don't get carried away and make this 'your' project. I agree that it's a bit weird that Kuggstadt would be an island considering that that would mean all of the storylines had to contain some way of crossing the water, but the other two points are just nitpicking really. This isn't going to be fun if you try to control it.
Okay, just three complains. 1. Wouldn't it be odd if Kuggstadt is an island in the middle of an ocean? Could you place it on the mainland instead. Near where Skruvheim is.2. Could you increase the are that Jumar controls?3. Could you make Talanchon's territory reach down a bit more south?But it's a nice design and I really like it.-------------------About the chips: you can use whatever you want. It doesn't matter if the styles clash unless it does between two rooms or something.And yes Linkforce. I was thinking about using the style I made, there is a template in my gallery as well on the first page.And when it comes to the party's and such. I suspect that most people will add their characters into the game. You choose yourself what part you want to make when it's your turn. If you want to make a chapter about Hector O Slyme's struggle then you do that. If you want to follow Sarah C's journey then do so. I'm pretty sure that those 3 open spots in each party will be filled pretty soon. I did try to make at least one of the characters' journey sound like something everyone could join.I haven't decided how many chapters to do at the moment. It all depends on how many there are. And if we use the 4-parts concept - we can have one of the parts done sooner than the others. And then we could rearrange their order if requested. But that's just if people want it. Or if we get 3-7 straight chapters following the same characters.
Sorry, maybe I'm a bit picky.I yield to the people. Dedley, just move Kuggstadt to the mainland somewhere in Talacnhon and it's ace.
Do you still want the other things? Or just moving Kuggstadt?
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall