New forum theme up and running!
You may add to the current plot, but you can't change it entirely.Have fun! Don't too much worry whether you ideas sound good or bad, just don't be complety random.
[spoiler=Hector O Slyme]Name: Hector O Slyme.Weapon of choice: Large wrench(axe at the beginning)Info: Hector is one of the 4 protagonists. He sets out to stop the weapon development and creation to prevent being outmatched in the future and also stop the Nation from furthering their reign.Bio.Hector was born in the city of Kuggstadt where he grew up with both his parents and his 3 siblings. His older brother left them to become an engineer. Hector was still quite young when the Nation invaded and his world was turned upside down.His father died defending the family and his mother was taken to serve as a general's maid.His older brother was put into slave duty in the mines and his sister was sent to please the soldiers with singing and dancing.Hector was still too young to do anything so they left him at an orphanage- taken care of by elder civilians. He never heard from any family member since then no matter how hard he searched for them.He later joined one of many resistance groups in Kuggstadt but soon realised that they spent more time fighting each other than taking care of the real problem.He studied engineering from an older resistance member and also learned how various machines work. He is a decent pilot and can repair most things. Hector usually takes care of the people around him and protects females like he wished he could've protected his sister. He have grand thoughts about saving the world from the Nation and therefore decides to stop the new weapon that rumours speak about.But he have yet to come up with an idea how.[/spoiler][Spoiler=Sarah C]Name:Sarah CWeapon of choice: DaggersInfo: Sarah is the female protagonist who sets out to find the royals in Talanchon. She believes that the royals with their power surely can make the military leave Kuggstadt alone and allow people to live their lives.Bio:Sarah was born as the only child to two rich nobles in Kuggstadt, her parents were patriots and often taught her the meaning of keeping their country safe.They were quickly killed by the invading force when the Nation attacked.The nobles had money and estates that the generals wanted for themselves as they occupied the country.Sarah hid in the basement for two days before a pair of burglars broke in. They were there to steal anything valuable before the Nation got their hands on it but took her with them instead.She was then raised directly at the resistance hideout and soon became a good thief and athlete as well.She is mostly none as "the princess" by her fellow members as she is one of few females who does not take it "one step further" to get information out of officers. She prefer the stealth and deceit over selling herself to the occupiers.She wants Kuggstadt to return to the way it was more than anything. She wish to rebuild what once was and throw out the opressors that's destroying her land.She holds people at a safe distance and doesn't allow anyone to get too close. She also believes that nobles and royals all are honourable.[/spoiler][spoiler=James Davis]Name: James DavisWeapon of choice: Engineered dual sword with combos.Info: The third protagonist and also the most battle-worn. He believes that the resistance needs a more powerful ally with real soldiers to fight back the nation. He sets out to enlist the help from Jurmar or Nedaz, hoping that their rivalry against Talanchon will bring them together.Bio: James Davis was enlisted in the army when words about the Nation's campaign reached them. They armed themselves and geared up for a head on attack. The Nation brought many vehicles to the front and Kuggstadts army was almost completely wiped.Many of the soldiers surrendered and joined the Nation while others fled.James on the other hand kept fighting and brought down one of the generals as he left the vehicle. He quickly seized the engineered sword and went underground for the next couple of months.He have fought with one of many resistance groups in Kuggstadt since then but have always wished that they had real fighters to do battle instead of all the kids.James sees everyone as inexperienced youngsters even as his own age barely pass 20. His grand prize is the sword he carries and he've adapted to it since the battle 5 years ago. He sees himself as some sort of older brother. Always right and better than the others around him. He keeps fighters like himself close by and treasures a brother in arms.[/spoiler][spoiler=Alex]Name: AlexWeapon of choice: A staff with various engineered modes.Info: Alex is the last protagonist and one of the few who isn't raised in Kuggstadt.He want to unite all the resistance groups to have better odds against the Nation and is currently waiting for the army to leave for Jurmar or Nedaz so he can get the upper hand.Bio: Alexander was one of many childs in his family. His father was sent to the mines as the Nation invaded his country and took his sisters with them. He and the other boys were either used as slaves in their mines or to build their machines.Alex watched most of his brothers die from starvation and diseases as he grew up in that harsh environment. But he managed to unite all the slaves and escape from the camp one night. The Nation quickly sent out scouts to track them down and barely half of the people who escaped actually made it to the nearby border where they were taken care of. Memories and scars still haunted Alex for each day that passed since. And they were gushed open once more as the Nation occupied Kuggstadt and Skruvheim.He then travelled to Skruvheim to raise a banner of freedom for the people.In hopes that he could unite all the unorganized resistance groups and make them work together and chase off the Nation.Alex earns the trust and respect of many. But his need of tactics and planning also discourage people and he can be seen as passive from time to time. Patience is the one trait that keep him were he is but few others share that. Which is the reason why so many people are beginning to do rogue operations.[/spoiler][spoiler=Corey]Name:Corren StrayAge: 20Position: Ally with Hector Weapon: Spear ((I would like it to be put in somewhere that Hector builds Corren the Piston Driven Spear after Corren finds the plans))BIO: Corren was born in the country near Kuggstadt. So he is not Kuggstadt born. He moved to Kuggstadt after his family was taken away by Naiton soldiers.He fights for his wife and child. They all travel together because they have no home. ((His wife and child can be Key items so they do not take up space for fighting party members, you can make them do whatever like have the wife heal or the baby scream and confuse the enemy haha))He is constantly having to look over his shoulder because the Nation soldiers would take his wife for their needs. i.e. dancing, entertainment.He is deciding to help fight against the nation when he first meets Hetor.[/spoiler][spoiler=Rahl/fix]Name: Fredrick Rahlvorious (AKA: Fix)Profession: EngineerAge: 26Weapon of Choice: A steam pipe crafted into the shape of aswordAbility: Repair and Superheated steam based attack issued from swordBackground: From an infant Fix was taking things apart and putting them back together again picking and plucking, finding out how they worked and what made them move. As the years moved on he not only took things apart and put them back together again but made them work better than before. Though his talent was exceptional it was overlooked and to support his family in the years of war went to work as an engineer for the sovereign state of Talanchon at a very young age. That is until one day he came upon a unique group and his life changed forever…[/spoiler][spoiler=Law]Name: Lawrence "Law" VancheussenProfession: Historian and Former Military Tactician (for Talanchon, of all the possibilities)Age: 32Growing up in a rural community in western Talanchon, Law lived a typical farm life. At the beginningof Talanchon's expansion out west along the continent, Law enlisted as a lowly foot soldier. It wasduring this expansion that he made himself known as a tactician. Sharing his ideas on how to seizeland from the upset and hostile undeveloped peoples that had taken residence there, Law was noticedby high-ranking Talanchon officials and was seated in a high rank, where he began to lead the restof the campaign out east.When he learned that Talanchon was planning on creating a continental country, Law was at firstintrigued. After time had passed, Law decided to step down from his post, not wanting to lead meninto what would become horrible combat strife with high casualties. Being labelled as a traitor anda spy, Law fled to a growing rebel group based out of Kuggstadt. Members were originally skepticalat his presence, but over time they grew to trust him and his knowledge of the enemy.(Law arrives some time between chapter 2 and 3)It should be made known that Law, being a historian, has knowledge of the history of our world. He has studied much in his lifetime, and knows of aging, abandoned technologies buried in theuncivilized areas of the west. (First is normal clothing, second is work clothing/warm weather and third is ancient armor).[/spoiler]Lucas?David Dent?Hobo[spoiler=Alfrod]Name: Alfrod JavertePosition: Ally or Enemy. Really depends on the direction the game takes.Bio: Alfrod Javerte is a hardworking lawman of the Talanchon empire. Perhaps not the most organized officer in the ranks, he has become a very individualistic inspector for the Talanchon empire, and has witnessed many a battle, and has gained much experience in the use of guns and agility in the heat of battle... At the cost of his left hand, of course. He can do quick draws with his gun to catch opponents off guard, can sharpshoot with his pistol, as well as any other weapon he might prefer to use, and can even use his mechanical hand as a weapon in itself, thanks to its very powerful gripping power, and thin, blade-like fingers.Above all things, he places his devotion to only two things; the Talanchon law, and the Church. In this aspect, he is extremely loyal to his allies and the empire, as well as truthful, and especially controlled in the way of sinful habits, such as drinking and sex. However, he does seem to smoke a lot. He is also quite patient, and an incredible interrogator. However, he is faulted by an overwhelming sense of pride in his work; almost refusal to believe that he, or the Talanchon order, are wrong in any way. Simply put, to him, the law is the final line; how one relates to it judges their ultimate fate by his hand. With this in mind, he can seem quite cold-hearted, imprisoning and publicly executing many a person who might have been framed for a crime, or perhaps were too poor or uneducated to resort to doing anything else... A moment of epiphany could either completely transform his view of the world and its people, or drive him over the edge.As for more intimate aspects of the character, he likes to spend free time performing sonatras on piano, often recording them for playback on a phonograph. At some point, he used to have a wife, and two children; the wife, Carol, died shortly after giving birth to the eldest sibling son, Akiran. At the time of the story, Akiran is attending a boarding school, learning how to engineer steam technology into vehicles and weapons and whatnot, while the younger daughter or Alfrod, Beth, was sent off to live under guardianship of the law as a court ward, since he could not afford to keep her at home fed with the high costs of sending his son to study such a prestigious art.[/spoiler]Prof.Gemini[spoiler=Master Edward]Name: Master EdwinPosition: EnemyBio: Head of an underground syndicate in a small area of the Kuggstadt region. His group, the Falconry, are known for their plainly marked weaponry and their uniformity. It isn't hard to spot a member in the streets and people tend to avoid eye contact. The people that work for the Falconry are labeled as the poor, selling themselves to the devil to survive the crisis that befalls their land. Edwin has never been seen in public, only by a few wrapped into the Falconry's work. The Falconry's activities range from attacks on various rebellion groups and the theft of their weapons. The Falconry also claim to be a charity for those that are in need of support, but many are skeptical of the methods of obtaining the money.Many rumours surround the Falconry, mostly around its purpose. Some claim it is a strategic rebellion, by first destroying existing groups and recruiting their members and weapons. Others claim it is a large gang designed to take control of the surrounding area using the public itself. But the most paranoid believe it was construction under outside forces to keep down resistances.Edwin himself has been called many things, ranging from crazy to mentally insufficient. He is not, however, normal. The people that follow him fear him, not for power, but for the actions he takes in attacking rebel groups, most cause many casualties on both sides. Many are astonished when they hear of the number of times Edwin has been shot by his own Falconry. Many of the shooters remain untouched in the Falconry without punishment.[/spoiler][spoiler=Cerebus]Name: Reinhard von Hindenburg, but people know him by the name of CerebusPosition: EnemyBio: Lord Cerebus, as he wants to be called, is a high-ranked officer of the Talanchon empire. Power hungry, manipulative, cruel, Cerebus uses everything he can to succeed in his missions, whether it's politically correct or not.His weapon of choice: Poison.He wanders around the world in his Airship, the RvH Sky Terror, trying to find new territories. A true lover of science, Cerebus' Airship has its own laboratory to develop new weaponry or technologies.His scientific team has developed few things so far:(Cerebus ordered his team to have his initials on everything his team would find)-Poisonous Combustible Gas (PCG), or RvH Mist of Death-Poisonous Bombs, or RvH Explosives-Poison Bullets, or RvH Darts-Poison imbibed Daggers, or RvH Thorns-Anti-Poison Masks, or RvH Protector-Poisoned Cannonballs, or RvH Land Wasters-PCG powered Automated-Cannons, or RvH Doom Bringers-His own PCG powered Airship, or RvH Sky Terror(Note that all these things are only used by Cerebus' troops)Their best finding is the RvH Mist, which is used for pretty much everything they created. The only drawback is that if anything break, the gas would spread out, creating a green-yellowish deadly mist (hence the name Mist of Death) which is why all of his troops usually wear an RvH Protector.[/spoiler]
How does this world map look? I'll add the political stuff later.I also might blur it if you want.
First off, good story, a bit confusing in some parts, but I liked it overall. Now I will defiantly be working on a chapter once I hear the back stories of the main characters. Also can we add custom systems? I'd love to add a smaller version of the STS to this as soon as I get done re-trofying my starship into an airship. Also I think we should post our bios ethier in this thread or in another thread.That is cool. What kind of tile set you thinking about using?
That is cool. What kind of tile set you thinking about using?
So wait are we using the characters you made in your thread in the Gallery section?
Thanks. I tried to make it realistic in regard to plate tectonics. See how the continents almost fit together?I wasn't planning on making the actual in-game overworld, just a map, but I could do that too.Political map. Red is the Holy Empire of Talanchon (TALANCHON), the cultural equivalent of the ancient British Empire. White is the Union of Elea Norwean (NORWEAN), a European resistance to TALANCHON, the cultural equivalent of modern Scandinavia. Grey is the Polynesian Kingdom of Jurmar (JURMAR), the cultural equivalent of Polynesia. There are more islands but they are too small for the map. Yellow is the peaceful communist society Ung Mi'long si Hungthep (HUNGTHEP), the cultural equivalent of modern China. Cyan is Nedaz (NEDAZ), the culturally similar to WWII-time Japan, but with less emotion and crazier. They are socially very different from the other superpowers. Checkered areas are partially controlled by their respective colors. Green represents either undeveloped countries or ones not involved in the game. Take your pick of what parts to include. The red island is Kuggstadt (KUGGSTADT), the cultural equivalent of Germany, which I made in the centre to physically emphasize its central role in the game.Capitals and continent names are to come!
Steampunk is another situation in which using Theodore Chipsets would be advisable; they seem to have a very strong european thing going on. Though, they seem a mite bit modern. Still, there are some older european sets in there, as well as some chip-charsets that feature lots of pipework for any extra steampunk industrial stuff we might want going on.Some chips at http://wato5576.hp.infoseek.co.jp/map.html# might have some utility as well, if Theo sets don't work out.