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We cant just work on parts of the game separatly guys unless its somthing to do with spriting, So dont start mapping, dont start eventing, stuff like that until the actually game comes to you, we really need to set up an order of whos gonna get the game and when or this will just turn out ot be a complete mess.
Well, the music and charsets team can do that, but I agree. As far as that goes, I have it right now, I'm adding the enemies attack and making sure the attacks all do damage. When I do that, I'll add a rough version of the CMS, with none of the pictures, it'll just have the items/spells you have acquired and something else. I'm not 100% sure what I can do, but I'll try adding a page that has mini-quests (like the skulltula collection in OOT) and an inventory. I'm going to try to have it so that you can have a choice of armors and weapons, like the first sword is weak, but the second is stronger, no disadvantage, but the third one will do more damage, but you also take more damage. Same with the armor. One armor is no armor really, one adds defence, the third makes you invincible, but saps your magic quickly, so you can't wear it all the time.If I can't program those in, when I add the CBS, I'll send it back to you Rahl, and you can set up the weapons like that.*As for sprites we still need, we need the enemy sorcerer (it was too hard for me to make it look GOOD), the emperor, the main character's father, and the girl that HTML drew a few pages back
Although the 2 versions of I Don't Know don't even sound like the same song...
Well, quality over quantity right. What if we really only use a few mp3s as opposed to midis. The midi's take up less space, but they sound like crap, where mp3s are more real.
I can live with this idea. Important tracks (like the main theme; battle theme; character themes) could best be made in mp3s then, being able to throw more... emotions and feeling into it. They are important tracks, so they should at least have good quality.With less important tracks (for certain areas; dungeons; towns; etc) we could then use midi files because they play a smaller role to the actual story. They don't need to have a strong sense of feeling but at least a sense of adding some background music.The battle theme is of course an exception and same for the boss themes. These are used in battles, are the most listened and should overall be of good quality because you'll hear them the most.BUT...I still say we should go for all mp3. I can always try to keep the filesize lower by using a lower quality or by making it more loopable and thus being able to use less space. Though, it won't be that big a problem. Unless we're going to use a 100 files, we won't near the 500 MB. And these are a 100 files of the highest quality tracks. I still say we should have the best quality as music will be a major mood decider.