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Everything is the same. Only random encounter rpgs have that replay value these days.
The Chinese knock off of Meiscol 2.0 - Iamcool! Teaches kids good sentence structure, and how to share!
ANother thing. This realism bull is killing games. Why the hell would you want to make games more realistic? It's a game. I want to do in a game what I can't do in real life, if they REALLY want to be realistic they would have a game about you trying to get a job in this economy. Job loss, failing schools, homelessness... that's real enough for me.
See, as a tactical FPS fan, I can tell you that shooters aren't getting more realistic. If you think Call of Duty is even slightly realistic (not counting setting or weapons), then you don't know what you're talking about. Every shooter these days has aliens, zombies, and/or regenerating health. None of these are realistic. The games are only getting real-world settings, really. They're every bit as fast-paced run-and-gun realism-defying fun that they were in the past. Realism in games only applies to that niche market of realism tactical shooter fans like myself.Long story short, no. You're pretty much wrong. I'm being blunt right here at the end, but I'm more in-the-know, so to speak.
Only random encounter rpgs have that replay value these days.
these days.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
The best mix of RPG and FPS was Fallout
Give me one example of a decent random encounter rpg that has come out "these days".