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But that's multiplayer. We exclude multiplayer because all games play out differently, even when the goals are predetermined. Good example, but the multiplayer element disqualifies it.
Games like this, you typically play through twice, one for good, one for evil. This is not really a lot of replay value.
The Chinese knock off of Meiscol 2.0 - Iamcool! Teaches kids good sentence structure, and how to share!
Star Ocean 2 was great.But it was the type of game were you really have to be in a certain mood to play it otherwise you will never ever play it.
You can also play it alone, with three A.I. helping you out. That's like any other shooter nowadays only with random placed enemies. Which is the same as random encounters.
Actually, no, Drace; giving a game a 'Good' end and a 'Bad' end is an artificial way of giving a game 'replay value'. You're making a person play something all over again with minute differences. Replay value would be something like Bioshock, where you truly can change your approach every time you play. An even better example would be that old Shadowrun game for the Sega Genesis; you really had massive control over how your character developed. Did you use magic or firearms? What kind of firearms? What about grenades? Who was in your party? What was your approach for intruding on a building, spying your way in with fake IDs and charisma, or rushing in with your guns blazing? Maybe a mix of both? OR, maybe you just hacked the computers to remove any chance of being caught by a camera?
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
Star Ocean 2 was great for alternate routes and different characters; my only gripes is how impossible it is to get characters like Earnest without knowing specifically how. Also, Tri-Ace knows how to do bonus stuff, bosses like Indalceo Unlimited and Freya make these games a blast.
I wish I could play Fallout 3. But I dont think my computer can run it :/