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the N64 controller was just made horribly.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
I thought SC64 was one of the 64's better games and I loved the 64 more than then PS1. The controller was awesome for everything but FPS's. Though it did have my favorite zelda games on it, and the controllers were perfect for those.
So you couldn't use the d-pad or L? Big deal! No games ever actually used them (and if they did, they didn't end up needing one of the other wangs on the controller).This applied to third-party, too.
This is bad design. Bad design, failure. The PSX controller is way superior than the N64 controller mainly because you can use all the buttons at the time instead of a certain group.
Im sorry this is just not true. The 64 controller while not very applicable with FPS, was built very well to fit just about every game for the 64, the D pad was hard to use but seeing as these buttons were mainly used for camera angles or just nothing at all it didnt matter all that much. The controller worked perfect with both zelda games, and between them Mario 64, and Goldeneye (though didnt work very well with controller) they were some of the most sold games on the 64. Other games such as Banjo, Rayman, miscillaneous fighting games the controller worked just as well as a PSX controller.
You're missing a point here. It EXCLUDES an entire category of game. That's like saying a song is good if you exclude the vocals. No it's not. The guitar is good then, the song still gets raped. The controller still gets raped. Besides, tripod? WTF?With the PSX, you can grap any game you want and learn the controls in a matter of minutes. With the N64, some controls take fucklong to learn. I'm speaking from recent experience, of course. I have loads of years of experience with the N64, didn't use it for four years and playing on it again. Took me a goddamn long time for 50% of the games to learn again. And I'm not talking about just two games, 50% average of 16.