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basic swicth question
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Topic: basic swicth question (Read 5000 times)
samwilson313
Initiate
Posts: 8
basic swicth question
«
on:
July 15, 2009, 07:52:19 PM »
i`ve just make a puzzle in my game were u have to turn on 9 ligths to open a door. but in the preconditions there only room for 2 swicths .but i need 9 how can i get around this
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_JeT_
Exemplar
Posts: 1,316
A larger Mysterious Mystery of Mysteriousness
Re: basic swicth question
«
Reply #1 on:
July 15, 2009, 08:20:41 PM »
Have the event set like this...
>Conditional Branch: [Light 1] is on...
>Cond. Branch: [Light 2] is on...
>Cond. Branch: [Light 3] is on...
>Cond. Branch: [Light 4] is on...
>Cond. Branch: [Light 5] is on...
>Cond. Branch: [Light 6] is on...
>Cond. Branch: [Light 7] is on...
>Cond. Branch: [Light 8] is on...
>Cond. Branch: [Light 9] is on...
>Teleport event
That should work, I 'spect.
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samwilson313
Initiate
Posts: 8
Re: basic swicth question
«
Reply #2 on:
July 16, 2009, 03:20:49 PM »
don`t seem to work
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samwilson313
Initiate
Posts: 8
Re: basic swicth question
«
Reply #3 on:
July 16, 2009, 06:27:29 PM »
i think its because i don`t known how to use cond branch i thik am geting confused with the else handers and end
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