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Charas-Project
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Monster Group Page Limit
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Topic: Monster Group Page Limit (Read 3367 times)
Wisej
Initiate
Posts: 5
Monster Group Page Limit
«
on:
January 06, 2010, 10:46:35 PM »
I'm trying to create a specific battle system
But I suddenly realized that you can only have up to 100 pages in the monster group tab
Is there any way at all to change the limits on these
A patch, hack, editing program, anything at all?
I've been wracking my brain trying to figure something out
If I could change it my battle system would be great
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Cerebus
The Poison Lord
Royal
Posts: 3,486
Chemical Rules
Re: Monster Group Page Limit
«
Reply #1 on:
January 06, 2010, 11:00:01 PM »
...Array size?
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Wisej
Initiate
Posts: 5
Re: Monster Group Page Limit
«
Reply #2 on:
January 06, 2010, 11:02:50 PM »
I mean the "pages" where you place battle events
Not the amount of monsters or anything like that
When I clicked New Page it let me up to 100 but not past
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Cerebus
The Poison Lord
Royal
Posts: 3,486
Chemical Rules
Re: Monster Group Page Limit
«
Reply #3 on:
January 07, 2010, 12:52:20 AM »
Oh sorry, my bad.
I didn't know there was a limit for this, though. I can't help you there.
But damn, what kind of battle system do you want if you need more than 100 pages for your events?
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Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: Monster Group Page Limit
«
Reply #4 on:
January 07, 2010, 01:04:30 AM »
I guess you might be able to save some pages by making common events, and in the battle page, set up conditions to call each respective common event instead of letting each one have it's own page. So instead of having like, five battle pages, you could have them all in one page.
Of course that's only if both the "conditonal branch" and "battle trigger condtions" are the same. If not, then I don't know.
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http://www.charas-project.net/forum/index.php?topic=23774.0
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Monster Group Page Limit
«
Reply #5 on:
January 07, 2010, 10:49:53 PM »
Like the person above em said. Try to use conditional branches to narrow down the amount. A lot of repeating events can be avoided that way.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Wisej
Initiate
Posts: 5
Re: Monster Group Page Limit
«
Reply #6 on:
January 08, 2010, 03:56:08 AM »
Hmmm well that battle system is sort of in a way like the SaGa series, like SaGa Frontier
Basically you start off with a few basic commands like Slash, Thrust, Punch, Kick, etc......
Then there's a chance of when you use one of these you'll get a higher technique like Cross Slash by using Slash
And since I'm using techniques that involve lots of hits, I need to make them Battle Commands
So instead of the stereotypical "Fight", "Magic" type of commands its basically you assign up to 6 techniques to the slots
(Depending on if you want the Items or Escape commands), the techniques in theory are supposed to be wide and varied
Which is why I need a ton of pages, I was going to have techniques that do everything from healing,absorbing damage,
damaging certain types of enemies more, each one will have different MP costs and purposes, some later techniques will be weaker but not
consume much if any MP so your not stuck with Slash if you have no MP.....
Well I'm ranting lol, but thats the overall idea, I worked out everything I needed
Then I wanted to check how many battle pages I'd need because each technique takes up a page
So battle page condition "Character A uses Slash Battle Command" that triggers the technique
(once again have to do it this way for crazy multi hit stuff, its also good because I can vary up the type
of techniques because their made with custom algorithms)
So I'm stuck I guess, cant think of any way around it
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Wisej
Initiate
Posts: 5
Re: Monster Group Page Limit
«
Reply #7 on:
January 08, 2010, 04:46:19 AM »
Gaaaaah I've come close to figuring it out actually but I'm stuck
I didnt realize in the conditional branch within a page you can set it to if a hero uses a battle command
So basically I'm going to be able to put every technique in one page I believe
But now I'm stuck on a different problem
I dont know how to stop the character from doing a normal attack before their techniques
I've tried inflicting a status effect that makes it so they cant take any action but that doesnt seem to work in this setup
Normal doing that when the whole page is activated by the technique it works, but when Its a conditional branch WITHIN a page
The normal attack is still in front of the technique
Now I'm hopeful but stuck figuring this out now =/
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Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: Monster Group Page Limit
«
Reply #8 on:
January 08, 2010, 07:26:06 PM »
Instead of having the command be an "attack" set it up as a switch. For the battle page conditions, set it to trigger once the switch is on. You'll then need to use conditional branches to figure out which character did the command.
If want it to inflict damage though, then you'll need to program that yourself.
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http://www.charas-project.net/forum/index.php?topic=23774.0
Wisej
Initiate
Posts: 5
Re: Monster Group Page Limit
«
Reply #9 on:
January 08, 2010, 10:22:20 PM »
Thanks for the suggestion figured I'd update that I figured out my question
I tried every combination I could until I found the answer
I set the condition of the page to Hero's Turns Elapsed 1x1 and that worked
Switches, variable, hero health ...all those conditions still make the hero attack.
So yeah hero turns elapsed 1x1 allows the characters to not attack and allow
a custom technique with a conditional branch
Very happy, I almost gave up then, bam it works now
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Monster Group Page Limit