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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
There's like a ten year rule on when it's okay to spoil games.
What are you?! a cliche authority?! IT CAN'T BE!
An unavoidable cliché; towns and houses are always larger when you enter in.But of course, this is pretty much normal, else the world map would be so god damn huge.I personally don't consider it a cliché, but that list from the site Bluhman has posted has it included.
Though I need to ask, do you have a thread for it?
It's not unavoidable. It requires some pretty careful measuring and stuff, but buildings can definitely be designed to be the same size and shape inside and out.
It's true that some 3d games (and even 2d games, like Zelda) have it proportioned
... we talkin' bout the same Legend of Zelda series here? The 3D ones were better at this, but the 2Ds broke this rule all sorts of sideways. A house would be like 3x2 tiles on the map and an entire screen on the inside. Both Link's Awakening and Link to the Past were like this.