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Topic: Help with Rpgm2k3 (Read 2423 times)
ZakkiOrichalcum
Initiate
Posts: 2
When Non-Sense is just not enough
Help with Rpgm2k3
«
on:
April 03, 2010, 01:49:01 PM »
Sorry if this is not the right forum to post this in, its a little of a sticky subject and didn't seem to fall anywhere in particular.
I started up Rpgmaker2k3 the other day for the first time in a long time, and when I went to edit sprites for a new game, i had forgotten how to all the short cuts for text and the sizes for sprite sheets and the sprites themselves. I usually solved this problem by looking in the help section of the 2k3 file but since now I'm on a vista, it doesn't work like it used to. So I tried to find a large list, but couldn't and led me here. Now can anyone help me with a large list of all the short cut commands for text in the editor like changing the color of the font and etc. and the exact sizes the sprite sheets have to be and how big the sprites themselves have to be within on said sheet; or if anything else tell me where I can find these tid-bits of information.
Thank you in advance,
Zakki
p.s. Okay, I'm new here but I did look around for something like this before posting, so please be consitorite if there is something out there that I didn't find, and be a gent and point me in the right direction.
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My youtube account where I do playthroughs of normal games, rom hacks and rpg maker games:
http://www.youtube.com/users/ZakkiOrichalcum
Rowan
...
Zealot
Posts: 601
Charas arbitrary gay black guy.
Re: Help with Rpgm2k3
«
Reply #1 on:
April 03, 2010, 03:26:28 PM »
\\ Shows "\".
\c[n] Changes the text color to the color that matches n, n being a number from 0 to 19.
\s[n] Changes the text speed to n, where n is a number from 1 to 20, 1 being the fastest.
\n[n] Displays the name of the hero in the database with ID n, n being any numerical value. (\n[0] will show the name of the first member in the current party)
\v[n] Displays the value held in variable n, n being any numerical value.
\$ Shows the amount of money held.
\! The remainder of the message after this code is only shown when the player presses a key.
\. Adds a 1/4 second delay to the part of the message which follows this code.
\| Adds a 1 second delay to the part of the message which follows this code.
\> / \< Displays the part of the message between \> and \< instantly.
\^ Closes the message window without key input.
\_ Shows half a space.
----------------------------------
(1) Battle Backgrounds:: 320x240
(2) Battle Animations:: 480x480
· Each cel in a battle animation is 96x96 pixels.
(3) Battle Animations (large):: 640x640
· Each cel in a large battle animation is 128x128 pixels.
(4) Character Sets:: 288x256
· Each walking pose is 24x32 pixels.
(5) Battle Charsets:: 144x384
· Each animation frame is 48x48 pixels.
(6) Weapon Charsets:: 192x512
· Each animation frame is 64x64 pixels.
(7) Tilesets:: 480x256
· Each tile is 16x16 pixels.
(
Facesets:: 192x192
· Each faceset is 42x42 pixels.
(9) Frame Graphics:: 320x240
(10) Game Over Screens:: 320x240
(11) Monster Graphics:: 16 to 240x16 to 240
(12) Panoramas:: 80 to 640x80 to 640
(13) Pictures:: 1 to 640x1 to 640
(14) System Sets:: 160x80
(15) Battle Menu Set:: 80x96
(16) Title Screens:: 320x240
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ZakkiOrichalcum
Initiate
Posts: 2
When Non-Sense is just not enough
Re: Help with Rpgm2k3
«
Reply #2 on:
April 03, 2010, 04:11:38 PM »
Thank you very much for that
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My youtube account where I do playthroughs of normal games, rom hacks and rpg maker games:
http://www.youtube.com/users/ZakkiOrichalcum
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Charas-Project
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Help with Rpgm2k3