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Mini Games and Puzzles
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Topic: Mini Games and Puzzles (Read 2218 times)
Darkstar22
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Posts: 20
Mini Games and Puzzles
«
on:
May 04, 2010, 01:21:01 AM »
Well a Mario RPG wouldnt be complete with out Mini Games and puzzle however I cant think of a whole lot of them that can be done on the RPG Maker 2k3
My request might be a large one but anyone have any ideas....
(Heres the programming help request)
I would need help programming these if you know of a simple mini game or puzzle pleases
All I come up with is find X amout of people/objects in x amount of time and a simple sliding rock puzzle
I is lame I know
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Prpl_Mage
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Posts: 7,644
The Administrator Mage
Re: Mini Games and Puzzles
«
Reply #1 on:
May 04, 2010, 02:47:50 PM »
Well, to name a few.
Mining: You can have X tries to find as many loot as you can by clicking on stone walls to pick down a layer of it.
Digging: Pretty much the same as mining only you click on the floor, and no layers.
Fishing: Same as digging only you pick a spot and click the right button when you get a bite. Kinda like in pokémon.
Sidescrolling shooter: it needs a lot of coding but still.
Mix: You have X different ingredients that you can mix. The final result gives the item you created.
Pressing the buttons at the right time: pretty simple, kinda like guitar hero but simpler. A lot simpler. but it takes some time if you want the "notes" to match the music.
ABS: Some simple ABS where you hunt or something?
Flip the switches in the right order to unlock something: I think it speaks for itself.
Those annoying brick puzzles where you have a 3x3 field with 8 pieces that you have to move around to get the right image.
Labyrinth/lost woods: it's kinda simple.
Mastermind: that child game with 4-5 nods in different colours. A similar system is in Fallout 3 when you hack computers.
Follow john: you have some objects and they flash in a certain order, your job is to repeat it.
Path memory: a map is shown over the tilesyou have to cross and how, if you take one step wrong it's over.
Quizes: Ask a question about the game, or anything related to the game or unrelated. Have the player chose between 3 choices.
Math problems/puzzles: It's really simple to ask the player a question and make them answer. Really.
So yeah, you gotta be a bit more specific what you want.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Darkstar22
Initiate
Posts: 20
Re: Mini Games and Puzzles
«
Reply #2 on:
May 05, 2010, 01:47:09 AM »
How about a mini game where you have to press a button like 100 times.
one where you have to input a seris of buttons the way the screen.
for puzzles
the dreaded push an object on a switch so the door stays open. (youll have to dumb it down I could follow any simiular tutorials on here)
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Prpl_Mage
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Posts: 7,644
The Administrator Mage
Re: Mini Games and Puzzles
«
Reply #3 on:
May 05, 2010, 06:47:13 AM »
Not sure if that was a question or not. But I will treat it as one.
If you want a puzzle where you press a button 100 times, simply add a parallel process that is a "Key input process", after that add a conditional branch that looks if the button you pressed have the value of the desired key. (1 is down, 2 is left, 3 is right, 4 is up, 5 is action key, 6 is cancel key, 7 is TAB and so on).
If it is: play a neat sound effect, and increase the value of a desired variable by one.
So each time you press that button the game will store it in the variable.
After that create another conditional branch in the parallel process that checks if the variable is 100 or greater. If it is: play the jingle 2 sound and give the player a "success" or "winner" message and a reward.
If you don't want to press the button as in : keyboard button/key. Just add an event of a button on the map, every time you press it you play a sound and increase the variable by 1.
Then create another event with auto start or paralell process that only works(precondition) if the variable is 100 or higher.
___________________________
The second thing will need key input processes as well.
You start of by either making charsets of arrows and stuff, or you make battle animations.
If you want this to follow a set pattern then it's pretty easy. If you want it to randiize something for you - you're gonna have to work for it.
Let's say that you have to press right to begin with. Have a charset or battle animation show you that you should press right, wait a moment. play a start sound and add a key input. After the key input add a conditional branch that checks if the value of the variable is the same as the key(2 in this case since it's right)
If it is: continue with showing the next button that needs to be pressed, make it two and then three buttons after a while to increase difficulty.
If you add more than one button that needs to be pressed just add a bunch of conditional branches in a row. If the event showed you Right, Down ,Up. The conditional branches will be:
ConBranch: VAR is 2
play sound
key input VAR
COnBranch: VAR is 1
play sound
Key input process
ConBranch: VAR is 4
play sound
message: success!
______________________________
The dreaded push object on object.
Gamemaker is good at this, cuz' you can simply make it look if two objects/events touched each other. But RPGM does not.
So you have to do it the hard way.
You'll need about 4 variables.
Also a switch if you want things easy.
Two of the variables will be equal to the X and Y of the pushable object. The other two will be the X and Y of the switch.(VAR ops -> sprite -> pick the sprite/object/event -> Y coordinate/X coordinate).
Now for the door we make it check if the Y variable for both events are the same, then we make it check if the X variable is the same. If both are true - they are standing on the same tile.
ANOTHER WAY of doing this is to have it check if the variables of the Box/whatever is equal to the coordinates manually. In other words. If the switch is on 3,23 then see if the X variable for the box is 3 and the y coordinate is 23. But it's a matter of taste.
____________________________
I hope you'll get what I'm writing.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
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Charas-Project
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Mini Games and Puzzles