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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
You mean like, point and click adventure style, or free-roaming style?
The main idea was to make it so the player always had at least two options in any given situation, such as busting through the front door or breaking in a window, and the choices would affect the game slowly.
Id like to see somebody make a fully functioning mario or megaman clone on RPGmaker. That would be impressive