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Event Script Help Needed (RMK 2003)
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Topic: Event Script Help Needed (RMK 2003) (Read 4640 times)
inquisitorone
Rollin' since 1307
Initiate
Posts: 2
They're coming to take me away, haha!
Event Script Help Needed (RMK 2003)
«
on:
June 07, 2010, 02:08:19 AM »
Hello, I've just made an attempt at eventing a character's "battle animation changer" for RPG Maker 2003. However, whenever I implement the code, I get an error stating that my script uses an "item which does not exist."
I don't really know where I went wrong, but I'm using variables to store the character's equipped items as I change their class, and using variables to re-equip said character.
Does anyone have any help to offer? I would be much appreciative if so!
Here is a screenshot of the current, non-functioning script:
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Prpl_Mage
Administrator
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Posts: 7,644
The Administrator Mage
Re: Event Script Help Needed (RMK 2003)
«
Reply #1 on:
June 07, 2010, 07:23:49 AM »
Is it possible to see the entire event page?
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Event Script Help Needed (RMK 2003)
«
Reply #2 on:
June 07, 2010, 12:44:05 PM »
Well, did you make sure all the items you are reference exist? Did it work before?
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Prpl_Mage
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Re: Event Script Help Needed (RMK 2003)
«
Reply #3 on:
June 07, 2010, 12:46:51 PM »
A thought just hit me.
Are all equipment slots occupied?
Do you have a: weapon, shield, helm and accessory equipped when this event happens?
'cuz if not - it might just be the issue.
And if that is the problem - add conditional branches that checks if the value of the variable is greater than 0. And if it is, equip the item.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
inquisitorone
Rollin' since 1307
Initiate
Posts: 2
They're coming to take me away, haha!
Re: Event Script Help Needed (RMK 2003)
«
Reply #4 on:
June 07, 2010, 04:28:36 PM »
@Prpl_Mage: That was the entire event page; the remaining space shown by the slider is just standard white space shown through the <> symbols.
@ A Forgotten Legend: It did work before, but not in the way I wanted.
Thanks to both of you; the problem WAS that the script was adding in a Shield that wasn't equipped, but as soon as I added the conditional branches Prpl mentioned, it worked without a cinch.
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Prpl_Mage
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Posts: 7,644
The Administrator Mage
Re: Event Script Help Needed (RMK 2003)
«
Reply #5 on:
June 07, 2010, 06:43:43 PM »
I'm glad to help.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
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Event Script Help Needed (RMK 2003)