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Charas-Project
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Drenrin's Sprites
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Topic: Drenrin's Sprites (Read 22560 times)
SaiKar
KOFFING!
Staff
Royal
Posts: 4,082
Re: Drenrin's Sprites
«
Reply #45 on:
October 18, 2010, 02:02:22 AM »
Yeah it did. I wonder if some sort of shadow on the "ground" would help more. Not really sure. But even as, it looks great.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Drenrin's Sprites
«
Reply #46 on:
October 18, 2010, 02:55:15 PM »
A shadow might help. I hope it works well for you though. Maybe in some scenery it'll look a lot better.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Re: Drenrin's Sprites
«
Reply #47 on:
October 18, 2010, 06:38:04 PM »
Hooray! Is my character still going to be done too?
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Drenrin's Sprites
«
Reply #48 on:
October 18, 2010, 06:45:19 PM »
Yes, I can do that. Just give me time. I'm kind of free this week.
And sai, if you don't like it or would like me to investigate its oddity some more I'm more than happy too!
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Re: Drenrin's Sprites
«
Reply #49 on:
October 18, 2010, 06:54:07 PM »
Quote from: drenrin2120 on October 18, 2010, 06:45:19 PM
Yes, I can do that. Just give me time. I'm kind of free this week.
Yeah that sounds great! Take your time dren! I'm sure it'll be awesome.
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SaiKar
KOFFING!
Staff
Royal
Posts: 4,082
Re: Drenrin's Sprites
«
Reply #50 on:
October 19, 2010, 01:24:05 AM »
I'll take it from here, friend. Thanks for the good work. Maybe I'll toss up a scene screenshot if I find one I like.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Drenrin's Sprites
«
Reply #51 on:
October 28, 2010, 06:10:01 PM »
Sorry Linkforce =X
Here's some experimental Menu designs for a skill tree system. The idea is there will be 11 or so pages of skill trees like this that a player could access at any time and apply their "AP" to learn new skills or "upgrade" skills, such as "Multi-Target", which should be self-explanatory.
I know it's not very flashy, but I was going more for functionality first.
«
Last Edit: October 28, 2010, 06:13:56 PM by drenrin2120
»
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Re: Drenrin's Sprites
«
Reply #52 on:
November 02, 2010, 02:30:10 AM »
Darn you Dren!!!
Looks pretty complex though. Nice job
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Drenrin's Sprites
«
Reply #53 on:
November 03, 2010, 04:34:57 PM »
Gonna be honest, Link, I just don't think I have the heart to do it. =\
I have a couple of things though. First off, how do y'all fell about the new Samson design. I know it needs more contrast and darker colors.
And about this...
The dead pose is kind of awkward, I think.
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Bluhman
Global Moderator
Royal
Posts: 4,977
Re: Drenrin's Sprites
«
Reply #54 on:
November 03, 2010, 06:02:56 PM »
Close the legs, man. Either that or spread out the arms as well.
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Valiere
Who wants a lamby lamby lamby? I do! I do!
Staff
Exemplar
Posts: 1,922
Re: Drenrin's Sprites
«
Reply #55 on:
November 03, 2010, 07:30:13 PM »
Try having the legs bent, as if he were in a running pose on the ground.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Drenrin's Sprites
«
Reply #56 on:
November 03, 2010, 07:59:41 PM »
Dead Sam 2
Hm... I feel like I'm missing something
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Drenrin's Sprites
«
Reply #57 on:
November 03, 2010, 09:41:49 PM »
Looks like he's facing the ground this time. If that's the case make the pants overlap the shoes a bit and it'll look great.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Bluhman
Global Moderator
Royal
Posts: 4,977
Re: Drenrin's Sprites
«
Reply #58 on:
November 03, 2010, 10:35:53 PM »
Yeah, exactly what I was thinking, Purps.
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SaiKar
KOFFING!
Staff
Royal
Posts: 4,082
Re: Drenrin's Sprites
«
Reply #59 on:
November 03, 2010, 10:38:40 PM »
What Prpl said, though its pretty much good as is. The first one was very odd. It looked like his hands were physically restrained behind his back, as if he had handcuffs on.
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