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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
I'm [hopefully] be going to college for Visual Arts next year, maybe I could use that to start working at something somewhere when I'm done with college. Hey Moose, any unannounced EA titles that you feel like leaking?
When they hire, do they hire one person to be responsible for that area or do they hire people who knows a lot of many things?'Cuz videogame educations over here pretty much expect you to learn about everything. 3d graphics, programming, planning, storyboards, sound effects, music ect. Would be kinda nice to know if it's worth anything.
If you've witnessed the making of a game from start to finish, how long is the process from pre-production to the final project?
This really has nothing to do with getting a job in the industry, but how do the people in the industry think of indies?
How exactly does the flow of game production start?At the moment, with Myrdia (yes, I'm still working on that), I'm kind of going through a writing phase at the same time as the concept drafting, which I've found is kind of a bad idea, as I'm doing A LOT of stuff at once...mostly doodling and trying to figure out the core "look".
PolishAs main production winds down, heavy QA and polish begin. Although bugs have been popping up and being fixed throughout development, at this point there is a cutoff for feature development and the focus shifts completely to making the game suitable to ship. There's an alpha, beta, and gold phase here, usually.
I take it the Fallout 3 developers didn't realise this phase existed.
Oh...I also heard that some companies prefer making an overlying engine, and then producing a toolset for the designers to monkey around with for the final product. I know this is mostly true in games like Neverwinter Nights, Elder Scrolls/Fallout 3 and beyond, and Torchlight, but have you seen this often?
What are some reputable colleges that gaming companies frequently go to when searching for interns or new employees?
You sure? Because gameplay doesn't seems to be EA's strongest point. See: Spore. Creating creatures? Awesome and fun as hell. The actual game? Fun for a week. After that? Just . |:
Yeah EA is just a publisher, they don't make the games, generally speaking.