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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
What is this!? :/
But that implies effort. And the idea that I'm doing a whole lot more than cataloging the fact that at one point, in some small way, this game existed. Just in caseDo we still do that?Either way. A bit of elaboration is fair to ask, I suppose. An idea I've been dicking around with for a few days. In its current state it's a buggy 15 minute long adventure game with rpg influence. The bigger plans for it are along the lines of an open-ended, 500 by 500 tile world with strong Elder Scrolls influences (Minus terrible plot, I hope.) and an emphasis on problem solving, rather than wearing out your enter key - though the option still exists.The vast majority of encounters will be scripted and come with the opportunity to in some fashion 'skip' them, with the help of a specific item, or what-have-you. Which solution the player picks is a matter of preference and some pride, as only resolving quests will award experience. To say again, though, as it is now, it's a half-complete, bug-marred proof of concept.
I laughed my *** off. Never change, Charas. Never change.