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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
If all goes according to plan, it is more likely that the challenge of the progessing storyline will lead players to where they need to be, strength wise. There's nothing worse than a game where you have to stop mid story to grind out 5-10 levels just to survive.
This looks interesting and I understand that you want to keep the traditional rpg feeling with the battles.I'm not sure if you've solved the dual techs and whatnot But I have a lame but simple way of doing this if you are interested.It basically involves a common event that add skills if the specified character is in the party and then removes said skill if the character isn't present.