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Far too much text just like that. I hope you add some scenes and pictures for the actual review. 'Cuz I guess that you're gonna do something like that.
Sounds like a good idea! This is for non rgp maker games right?
I strongly disagree with your review. I thought the beginning of KOH2 was easily the best part of the game (except the time they throw 1000 enemies at you with no restrictions, but that's better for different reasons). The pacing was slow, but it was moody and, I have to say, actually a bit creepy. They reveal so little that you really don't know what's going on, but it's pretty obvious that Roxas isn't just a normal kid enjoying the last few days of summer vacation, and it gets more and more complex without revealing anything major but that there is something just outright wrong with Twilight Town... right up until the point you find Sora. Then Sora and Donald and Goofey wake up and Roxas is gone and it's business-as-freaking-usual, BSing around in Diseny storylines and replaying movies that weren't all that great the first time around since KH1 used a lot of the best movies already, doing a bunch of completely 100% meaningless things until the end of the game's rather ho-hum finale.
I was really interested when they say that the Nobodies were different from the Heartless in the sense that the Heartless were just sort of feral, randomly causing havoc, but the Nobodies were sentient and could scheme and plan. But I never felt they really developed much of this plotline. I never got much of a sense that the Nobodies I were fighting were anything more than random goons. The main guy, I forget his name, had some sort of scheme involving trying to create his own world. Gee, that's not the motive of every RPG villain ever.
Did beat the game since the beginning hooked me so hard, but I felt they really used up a lot of the real creativity in the opening and there wasn't much left for the rest. But admittedly it's all sorta misty by now... played it like 5? years ago.Oh, BTW, don't do reviews if you're doing them like this. This is more of a plot summary than a review of the game, and a rather nit-picky one at that. It's spoiler-tastic, which isn't good. Now if you want to just start a blog or something about saying random spoilery things about games, then that's cool. Thought about doing something like that myself. But don't call it a review since it's not what a review is.
The pacing was slow, but it was moody and, I have to say, actually a bit creepy. They reveal so little that you really don't know what's going on
There is a REASON I am choosing to examine and look at this game. Because in my memory, even with the Japanese's AWFUL standards for writing, there isn't a game I've played with such a broken plot.
I have to say, I felt differently. Creepy? I thought it was more so just boring. The part could have been made a lot shorter and quicker, and nothing would have been any less in the grand scheme of things.
Well, I don't know. Look deeply enough into stuff and you can find all sorts of weird stuff wrong with every game. I mean, Chrono Trigger has like 10 "... wait, what?" moments in the first hour or so. How did Lucca break into the castle to see you - twice - when the guards stop Crono both times, who is an established better fighter?? Why does the odd time paradox with Marle have a big effect on her but all other alterations to the past and the future don't threaten to make characters vanish from time and space? How the HAIL did they get the Dragon Tank up on the bridge outside the jails when it's like 15 feet tall and the door is about 5, plus it's on the 4th floor of a castle?! KH2 didn't strike me as any more wrong than any other game. It's got flaws in its storyline, but they all do.
I hope you're aware that one man was the character designer, story writer and the director of the game.
And really, most plot holes are vaguely answered in the Ansem files. Although some things doesn't make sense.Heartless seeks out hearts, take hearts and new heartless are born. And apparently the heartless are born in The end of the world - world.Nobodies are the bodies left behind when a strong heart is taken by the heartless. Just like the heartless - a strong heart might regain it's original form. And they are born in the world that never was.The Ansem files also mentions that heartless are easily manipulated to do ones bidding but they might as well turn on the dark heart that uses them.But a stronger heartless would be able to control the lesser ones. That's pretty much why the Heartless Ansem was created.And then some more rambling from my part if I continue.
I think you all take a game series that is a thinly veiled attempt for Diseny to try to be "cool" again a littttttle too seriously.